Using charged TMs
I hasn't seen this specific question asked yet. Is it possible to switch back and forth between 2 choices without ever getting what you want?
I have 100% IV MS/MH almost maxed and am hoping for EQ since I already have several double rock golems and no double ground. I am also hoping to use for Zapdos at some point.
1) Is it possible to go from MH to SE to MH until I use up all my TMs?
2) if it get SE should I just stop there since MS/SE is good enough for a primary ground attacker and I can use dust resources later for another Rhydon?
Answers
Yeah, you can watch trainer tips go through 4 or 5 charge tms on alakazam before he finally gets future sight.
I'm not using any tms on rhydon for double ground. His best match up with 2 ground moves is jolteon and since you have to fight jolteon with multiple players you won't NEED double ground to win.
I trust GamePress did everything well.
Immunity is immunity: 0.51 period
This way the original games mechanics are way more respected. It just makes much more sense than mulplying everything.
Zapdos takes ZERO from ground in main games, no sense for him to take more damage then 0.51 immune.
Understand, good people...
If there are 3 Charge Moves and you have one, but want one of the other two, I have calculated that the AVERAGE number of Charge TM's you will use is 2.0.
This suggests you will need twice as many Charge TM's compared to Fast TM's, assuming you need to change an equal number of Fast and Charge moves.