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Trying to clear space. Which to make candy from? (Part Two)

* means more likely candy-dates (get it?) Main considerations are living wonder dex for Gen 1 (90% there!) and expected long-term usefulness.

Abras (now have 26 candy)
L20 15A/15D/12S
L20 11A/13D/15S
L20 13A/14A/12S
*L20 13A/13D/11S
(I already have a L23 Conf/SBall 15/15D/14 Alakazam, a L20 PC/DG 13/14/13 Alakazam and a L20 12/11/14 Kadabra.)

Magikarps (now have 703 candy)
L29 14A/13D/12S
*L29 14A/15D/8S
L25 14A/10D/14S
L23 14A/14D/10S
L22 13A/15D/11S
*L20 11A/14D/13S
L7 11A/13D/12S (shiny)
(Magikarps are common trash here. Already sent wonders with CP under 100 and non-wonders to professor, plus Gyaradoses with bad movesets - my three remaining are L30 Bite/HP 15/10/14, L22 Bite/HP 14/15/13 and L22 DT/OR 14/13/12.)

Shellders (now have 298 candy)
L20 15A/12D/10S
L20 10A/14D/14S
L20 11A/13D/13S
L20 12A/14D/11S
(Ice-types are very rare here; most candy was from Ice event. My L29 IS/IW 13A/11D/14S Cloyster was my main Dragonite killer. I also have a L23 IS/AB 12A/15D/10S Cloyster.)

Pinsirs (now have 273 candy)
L24 BB/VG 12A/13D/13S
L23 FC/XS 12A/6D/10S (only non-wonder)
L20 BB/CC 15A/14D/11S
L1 BB/XS 15S, A/D unsure

Asked by hkn7 years 4 months ago
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Answers

Pinsir: level 24, level 1

Shellder: definitely the 10 attack IV one

Magikarp: level 7, if you catch one wonder shiny

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by newton 7 years 4 months ago

Whats living wonder dex?

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It is a game within the game were trainers keep at least one of every mon in the dex. They also want every mon to have at least 82 IVs.

mystic (wonder) == valor (amazes) == instinct (battle with the best)

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