Tier 2 raids lol need more balance
Answers
Maybe instead of 1 free raid pass a day, maybe change it to some sort of credit system, lower level raids cost less.
Tier 1/2 raids cost 1 credits, tier 3/4 raids cost 2 credits and tier 5 raids cost 3 credits. Each day you can get 3 raid credits, so that way it's still 1 legendary raid a day like it is currently.
People don't go to tier 1/2 raids unless they need to use up their free raid pass, no one in their right mind would spend 100 coins to get a Magmar or something.
Plus the rewards are worse, higher levels who can't find people to do a tier 4 with or can't solo some tier 3s could get a similar amount of rewards for doing several low level raids for the same number of credits.
Not sure what your point is. Tier 2 raids are easy? Yes, they are. I think they are geared towards lower level players as a first goal. Also they included some unusually rare pokemon (Muk, Weezing, Magmar, Electabuzz) to help newer players complete their pokedex. If you want a challenge, try the tier 3s. If you want another challenge, try a shorthanded teir 4/5.
Worst thing about t1 and t2 raids is that there's really only one boss (exeggutor) that is worth powering up. Magikarp as well but not as much currently. Muk maybe in the future.
Electabuzz and magmar? No ones going to invest in them or use them. The gen 2 starters? Not terrible but all outclassed by others of their type and in the long run they're a waste of dust as the game currently is
Ok maybe catching these mons would help a new player have some evolved lvl 20 mons to help attack gyms
I mostly agree, but also, Magmar and Electabuzz are relatively rare mons that will eventually have evolutions in later gens, so they raids may be a welcome source of candy for some player that haven't yet managed 50-100 of either candies. Though I wouldn't be surprised if those two are high on the list when it comes time to finally switch up the raid bosses.