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Tier 2 raids lol need more balance

Plus I think 1.4 for super effective is too much, 1.35 for SE and 1.175 for STAB leads closer to 1.25^2=1.5625. For NVE, 0.741, and immunity, 0.549.

Asked by 333-blue7 years 7 months ago
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Now I think my Muk team is overkill

SP/E Dugtrio 753
C/P Venomoth 1611
C/P Noctowl 1712
MS/E Sandslash 1315
C/P Girafarig 1048
and my beastly QA/HF Raticate 1276

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tier 2 raids are supposed to be easy though, plus changing stab and se multipliers may make some level 3 raids not solo-able, or at least not with level 30 pokemon.

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They shouldnt make them any harder but they need to do something that people actually go for Tier 1/2 Raids. I havent seen anyone at Tier 1/2/3 Raids besides of Machamp and even Tier 4 i only see people on TTar.

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Their use is for lower level players to get in the game with raid rewards (i.e. Golden Razz, TMs, Rare Candies) and into the EX Raid machine, and for mid/high level players to solo if they can't find a group that day.

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Maybe instead of 1 free raid pass a day, maybe change it to some sort of credit system, lower level raids cost less.

Tier 1/2 raids cost 1 credits, tier 3/4 raids cost 2 credits and tier 5 raids cost 3 credits. Each day you can get 3 raid credits, so that way it's still 1 legendary raid a day like it is currently.

People don't go to tier 1/2 raids unless they need to use up their free raid pass, no one in their right mind would spend 100 coins to get a Magmar or something.

Plus the rewards are worse, higher levels who can't find people to do a tier 4 with or can't solo some tier 3s could get a similar amount of rewards for doing several low level raids for the same number of credits.

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Well considering that a Tier 1 takes ~80s, then ~160 for a T2 sounds right.

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Not sure what your point is. Tier 2 raids are easy? Yes, they are. I think they are geared towards lower level players as a first goal. Also they included some unusually rare pokemon (Muk, Weezing, Magmar, Electabuzz) to help newer players complete their pokedex. If you want a challenge, try the tier 3s. If you want another challenge, try a shorthanded teir 4/5.

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333-blue we have BIGGER problems than that.
This post of yours is useless.

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Yes,

And I also think Bite should be 7 damage instead of 6, Dragon Claw should also be 55 Damage, and I also think Hyper Beam should be 160 Damage.

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Or just fix the servers and lagg.

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Worst thing about t1 and t2 raids is that there's really only one boss (exeggutor) that is worth powering up. Magikarp as well but not as much currently. Muk maybe in the future.

Electabuzz and magmar? No ones going to invest in them or use them. The gen 2 starters? Not terrible but all outclassed by others of their type and in the long run they're a waste of dust as the game currently is

Ok maybe catching these mons would help a new player have some evolved lvl 20 mons to help attack gyms

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I mostly agree, but also, Magmar and Electabuzz are relatively rare mons that will eventually have evolutions in later gens, so they raids may be a welcome source of candy for some player that haven't yet managed 50-100 of either candies. Though I wouldn't be surprised if those two are high on the list when it comes time to finally switch up the raid bosses.

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Indeed i have never seen a wild magmar magby electabuzz or elekid, though every second 5km egg i hatch seems to be magby. Would love to see magmortar in the game!

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