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There Is a Stardust Drought

Facts.

I won't bore you with a long page of crap so take into consideration that 1. lost 5000 stardust a day. 2. lost the ability to collect 100 coins every 20 hours which cut back on the number of incubators you can buy

your welcome.

Asked by Barrelrider137 years 10 months ago
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Barrelrider13: Let me make this straight. I have no stardust. I tend to power up as I collect since the new raid system. I have no problem with it. I have ideal level 30 mons that is all I need for every battle situation. I haven't powered up any legendary yet. I probably won't. Well may be Mewtwo. Currently I am working on my 6 level 30 Tyranitars. I have 3 done, 3 to go, for Mewtwo. I am sure I will get there in time. I do not think I actually need more than 3 level 30 tyranitar's, which I already have. I don't see any reason to complain about stardust. Yes, it is valuable, but that makes it fun. I can collect about 8-10K stardust a day without thinking. I feel it is enough for me at the moment. If you study the critical break points of every moveset, rarely you need anything higher than level 30. That saves a lot of dust. I say you must have a lot of fully powered mons, there lies your problem.

New gym system is the best that is happened to the game. It brought new players, made gym volatile, more diversity. I remember I rarely collected more that 20-30 coins as gym bonus. If I average, my monthly average was probably 10 a day, that is 300 coins a month. Now I almost get 50 every day, say my average is probably 40 a day over a month, that is 1200 coins a month. Who is complaining? So I am doing may be 4 times better than previous gym system. Why would I complain?

I say your problems are as follows:
1. Live in a semi-rural area, not too many players or spawn points, pokestop, gym etc;
2. Not enough planning on how to invest in stardust or how to strategically power up Pokemon;
3. Lack of money to spend in game;
4. Lack of respect to others and life in general

I say that's about sums it, don't you think?

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Another common problem is people have been spending coins on raid passes that they would have previously spent on incubators.

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Even if you don't spend your coins on raid passes and only on incubators it can take twice as long to be able to afford one.

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Is there some kind of argument going about stardust?

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There's a few right now simultaneously, you know... the usual.

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by I3L4zE 7 years 10 months ago

lol, now idk which thread we're supposed to argue in. I just wanted to spectate.

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Key word there is "I". "I" did not lose 5000 dust a day and coins because my town is owned by a team that is not mine. "I" have experienced basically no change in my dust input. We aren't having a stardust drought as a whole. Only some players are, while others are seeing no change, and coins gained from gyms are actually increasing for a lot of players. It's just that some players got used to getting their dust and coins for doing nothing except choosing the right team for their area, and now they want it back. The change actually moved the playing field towards a more level balance.

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Cmon, I don't mean to be insulting but your post is extremly hypocritical.

You try and correct the original poster at saying "I" then proceed to say "I" through your post.

We are having a Stardust drought as a WHOLE.
And any attempt to say otherwise is purely dumb.

Let's say there are 500,000 gyms. Each of which gave out 500 stardust a day (turn over gyms would give out more).

500,000*500 = 25,000,000 a day just from gyms.

There is NO way that people are feeding 1,250,000 berries a day to make up that.

Ergo, there is MASSIVELY less stardust going into Pokemon go now then before.

You're arguement is that YOU aren't getting that much less and you're happy with that because it weakens others.

The first poster you replied to is that HE is getting much less.

But your whole point smacks of being a hypocrit and there is NO way to accept there isn't less dust coming into the game as a whole.

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You missed my point while also making my point. The reason I responded with "I" is to show that each player's experience with the update has been different. It was to emphasize that the players that are angry about the "drought" are the ones who have lost out from the rebalancing, while the players who are not complaining are players like me who have arguably gained from the rebalancing. The OP is ignoring that other players experience could be vastly different from his own. That was what I was trying to convey. To say everyone is losing 5000 dust and 100 coins a day because of the change is just not true.

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What you're talking about speaks to a system where we share resources. W/o any kind of sharing in the game the laws economics don't really apply. In clash of clans everyone steals resources and that makes the game capable of a resource droughts. Niantic simply made our potential daily dust allowance less, but in no way can other players influence your daily intake with theirs.

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No...the amount of stardust you can collect on the way to lvl30 is significantly lower than the stardust I collected on the way to level30 - based solely on XP to dust ratio from catching.

Then we add in XP from raids, with no stardust income, we now get more XP battling a gym (and no dust).

There is no way a player starting today can have as many powered up mons at lvl30 that I did when I reached level30.

All this, without even mentioning the daily collection from gyms.

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based solely on XP to dust ratio from catching.

This rate is irrelevant. Some people even buy lucky egg to spoil their XP/Dust-Rate.

In fact, they have not taken any dust from catching. Opposite is true: Catching higher evolutions you get even more dust than before.

Stop crying, go out and catch pokemon. This is the way to collect dust. End of Story.

Regards
BB

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Who is crying?
I do get out there...and have gone back to incubators to make the most of my grind, as I collect. With winter ending soon, it will be easier to do again.

They didn't take stardust, I never said they did - what they did do was increase the XP from catches with bonuses instead, thereby changing the XP:stardust ratio.

It is still a fact that the XP to stardust ratio in game, completely disregarding the old daily gym bonus, has vastly changed over the course of the game.

The lineup I had when I got lvl30 was vastly superior to what a new player will be able to achieve by level30 now...you know, because of the grind I have done for a long time.

I am not crying...I got in when the getting was good.

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The gym rework has resulted in the player base losing millions and million of dust (5k/day per gym)

This amount of dust cannot be recouped by berry feeding.

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Every chance you get you show us a page of level 40 Pokemon, pretty sure you can get by without a free 5000 stardust+50 extra coins. Don't go to 40 if it is too expensive

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Ever heard of Ad Hominem? Probably not.

You're right, I'm doing well. I'd actually like other people to be able to power up their mons so they keep playing/raiding and so it doesn't take 8 people to take down a Moltres.

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It isn't as productive as it used to be.

I used to get 100xp and 100 dust for every catch.
Now I get as much as 200xp+ and still only 100 dust.

So I am hitting higher levels faster, but getting the same dust.
Ergo...I can't power up as much as I used to at each level.

I now get XP at raids, better xp for fighting gyms - the XP to dust ratio is massively different.
And if I collect mons by catching, I would be better of throwing non-great, non-curve, so that I get a better dust:xp ratio.

Even the plus results in a lot more 25xp drops without stardust. If I miss without the plus, I don't get a guaranteed minimum of 25xp per ball.

(NB I am not picking on you, it was just a good response to rebutt)

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No problem, I don't feel attacked ;)

Good points, but remember others can't get more dust either. At least those of us who have been playing for a while have a nice collection of high level mon (I refuse to believe that there won't be a place for Snorlax and other good defenders in the future). Noobs with their raid trophies don't have a clue!

I'm patiently waiting for the next major change.... or multiple dust special event.

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Not everyone was getting 5,000 stardust a day from gyms. And the stardust you harvest from incubators is relatively small unless you wallet warrior for incubators.
There is no stardust drought unless you waste too much stardust. Stop wasting stardust.

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Spending more time for raids = less time for grinding.

If you want more dust redirect your expenses:
-Raid Pass
+Incubators
-time raiding
+time catching (grinding dust)

If you want (your pokemon) to be strong you have to work hard. And that's right.

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Not the least bit surprising:
The people who are complaining that they aren't getting 5K free dust a day are the exact same people who complained that level 20 players could catch raid bosses and power them up! If dust were free, then EVERYONE would have a level 39.5 Articuno!

Last year when the game was released, dust was identified as the limiting factor for players as they advanced. The "bonus" dust given out from gyms wasn't available then. Just because they added it doesn't mean that it was the right thing to do. But now people feel they are entitled to it.
Have you ever considered that there has to be at least ONE THING that is not free, that must be earned? If it is dust, and you have to grind to get it, that is fine!
Isn't one of the main purposes of the game to 'catch them all"? and how many are you catching when all you do is stand at, or drive, from gym to gym doing nothing but raids? Doesn't that defeat the purpose of the game?

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You miss the point, the people who did gyms were "earning" dust before and we want additional ways to "earn" dust, albeit at a higher rate.

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I had about 1.6 million stardust when the gym rework happened, while now I'm hovering around 1.5 million. So yeah, I'm pretty much breaking even now instead of accumulating, due to powering up more pokemon than I used to, but I'm still collecting dust at pretty much the same rate as ever.

Actually, if anything, it might even be easier to get dust now. Gyms were never an efficient source of dust, and I only bothered with them for the coins. I used to have to spend hours every day fighting at gyms just to try to hold maybe 4 or 5 of them long enough to collect before I'd get kicked back out of all of them within minutes, but now I can just jump into one or two gyms and call that good, then spend the rest of that time catching pokemon instead. Two hours fighting at gyms for 2000-3000 dust, or two hours catching pokemon for 100 dust each, no question which provides more stardust total.

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You are absolutely right. My stardust actually increased after the gym rework cos many teammates who bought the raid pass packages have too many lures and are celebrating every weekend with fireworks at poke stops. Plus - spinning at pokestops nowadays gives us more balls than potions.

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I know people who hit 10 million dust without ever doing gyms in the old system.

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fight! fight! fight! fight!

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Not everyone was holding 10 gyms.

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Well. The new gym nerfed the top players including me but everyone gets a shot at the gym now so it is cool. The new gym is even better nerfing all the spoofers. Stop complaining like a kid. Just have to catch more and walk more.

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I am contemplating wasting stardust on my 100%Pidgey - LOL

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I don't like missing the extra 500 dust per gym I'm on, (honestly, I don't know why we can't get 50 per coin we get under the new system, it would essentially be the same). But I also never use my Regular Razz or Nanab berries, so I always have plenty to feed the Ttars, Dragonites, and Blisseys I leave on gyms, plus there's the chance for candy. Not gonna claim those even out, but it's not exactly terrible.

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