Stop asking for stardust in raid!
People often complain about pay to win little system at pogo and i use to defend it saying that it gives same opportunity to growing for everyone (ignoring incubators). But watch out with what you guys wish, might be that one day i won't be able to hold up my arguments anymore.
Answers
Sorry, but stardust as a raid reward makes total sense.
It is no different than giving out Rare Candy as a raid reward.
You need CANDY AND DUST to power up something, yet a raid gives you the first as a rare reward but is somehow wrong if it gave you the second? Huh?
It doesn't have to be overwhelming and it's really simple to do. 100 dust per rare candy you get would give you 0 to what 1500?
A high level powerup might take you 10 candy and 8000 dust. Or 1 Raid worth of Candy, and 80 caught pokemon worth of dust?
Somewhere between 100 to as much as 500 dust per candy would work.
Let me get this straight. Before the new system, you had to go out and heavily catch and walk with rare pokemon to get enough candies to evolve/power up. Now you can get access to several rare and legendary pokemon, with high IVs, and a form of candy that can be used on anything, and you resent the fact that you have to go out and grind to power them up? Why would they give you dust, when you can go out and catch 1-5 pokemon per candy? The number 1 reason I see that they keep dust out of the raid rewards is so that people don't just exclusively play raids. That way the normal gameplay, the walking, catching, spinning and hatching doesn't become obsolete.
Here is were your comment is flawed. In year one pogo there was no need to have a line up of 6 mons. You just need a max of 10 that could stay in gyms and a bunch of weaker mons to prestige. THATS IT! but now Niantic requires us to have 50 if not 60 Power full powered up mons which is currently IMPOSSIBLE! PUT STARDUST IN RAIDS FOR LUGIA SAKE!
Dear 17awhitead
Save your fake reading into what I said.
No where did I say I resented the fact that Dust isn't given out in Raid.
What I said was it doesn't make good logic.
You need 2 things to power up a Pokemon. Candy and Dust.
Raids giving NEITHER = makes sense go grind
Raids giving BOTH = makes sense, it's a reward
Raids giving 1 but not other = illogical.
Protip: Typed communication doesn't include tone of voice, try not to assume and add it with words like "Resent" that aren't there.
"Raids giving 1 but not other = illogical."
Why is it illogical? It makes sense that raid rewards give out either one.. They already gave FREE rare candies for you to evolve or power up any Pokemons you wish. Then you gotta earn those stardusts on your OWN instead of Niantic handing them out on silver platter.. If candies and stardusts are given out in every raid rewards, then what's the point of PoGO being a community game where walking and grinding for stardusts and candies are actually the reason that the game was created in the first place?
"Raids giving 1 but not other = illogical." This is one of the least thought out things I've seen on this site. Before we had rare candies implemented into the game, the limiting factor in the game was candies. We would walk, hunt, and work to get the candies necessary to evolve and power up our mons. This is no longer a limiting factor, and the speed at which we can power up and evolve mons has greatly increased, yet we still whine and complain that stardust, the new limiting factor, is an unbearable burden, just because its now the limiting factor. The reason a game is fun is because there are challenges. Before rare candies and raids were implemented, candies were the challenge of the game. Now it is stardust, which is much easier to obtain, is not specific to mons, and can be obtained reliably through grinding. That is the challenge, and yet you still make the argument that its illogical to make it the limiting factor? Is it illogical that they don't make powerups free, given you do enough raids? No, so why are you arguing that dust needs to be put in raids? There has to be a limiting factor, and for those who do raids frequently, the limiting factor has to be stardust, because candies will no longer be able to limit what you do.
Protip: When you are trying to make a logical statement, especially over the internet, you have to back up your statement with logic.
Lol, do realize how bad your own logic is:
Your logic boils down to
Preraids: Candy was Limiting Factor & Stardust was not
Postraids: Candy is NOT limiting factor & Stardust is replacement.
Newsflash: For a significant portion of the player base there was No Change to stardust pre or post raids. Not everyone got 5k freedust a day from stagnant gyms. Many got none. If anything berries improved their lot. So your whole extralong paragraph is a bunch of nonsense. Stardust was ALWAYS a limiting factor on powering up pokemon both pre-raids and post-raids
-- In this your paragraph is purely wrong ---
Newflash2: People don't get that much rare candy. If you aren't buying passes, you probably average less than 3 rare candy a day. So even with rare candy, candy is still a limiting factor for many players.
--- Again you seem mistaken ---
So I will repeat, I could see Raids giving either or both resources. But 1 and not the other strikes me as illogical choice.
Oh yeah, your whole post sounds as a "Pokemon go via Me" rather than Pokemon go for all.
I know players with Million Dust who would much rather have rare candy as a reward than dust.
I know players with Tons of Candy, who would much rather have dust as a reward.
Why can't players doing same raid task, get a reward that suits them?
Heck, there's a tons of ways to do it too man, think outside the box. What if 1 Rare Candy could be turned into professor for 1k dust?
Protip: Try not to force other people to play the game the way you play it. That just drives off people and makes a less inclusive game.
You seem to be under the illusion that I am some level 40 elitist that does nothing but play pokemon go all day. I am a level 34 who didn't usually get any stardust or coins from gyms before the change due to people using botted accounts to automatically take down gyms in my area that weren't yellow and fill them with 10 of their pokemon, so my dust has increased since the change. I also, due to time constraints, struggle just to get my one a day in on raids, so don't try to give me newsflashes about "normal people," because I know exactly what normal people get. Also, if the amount of stardust overall has increased for normal people due to berries, why are you here complaining that Niantic needs to give you more dust if they already are? You don't seem to get the other arguments I've been making, so I'll talk logistical to you. When you go to the store, you can buy many supplies that can help you catch pokemon, but you cannot find any option to buy stardust. If you put stardust in raids, you give people the power to buy stardust through raid passes. I know people who try to do at least 10 raids a day, and average 50 candies a day from those raids. If stardust were to be put into raids at the rate you said was good, they would get 50,000 stardust a day through raiding only. Even if you half that to 500 dust per candy, people would still be able to buy dust at prodigious rates. And if you go down to only 100 stardust for one candy, people will complain that this is too little. There will always be people who want more than they are given, but why would Niantic stoop down to give those players what they want when that might make more dedicated players quit because its too easy now? Is that what "normal people" want? Your other idea, making a reward that suits the people who do the same task, has no practical way to be implemented. Do you ask people what they want, or is there an algorithm to see what people get. What is the value, in stardust, of a candy? There would be too many things that too many people would get mad over, so don't even try to make the argument that there is some practical way to put stardust in raids and not give a huge advantage to those who buy raid passes. You also keep going back to the fact that not giving both stardust and candies is illogical, as both are needed to power up a pokemon. Why would they give you a level 20 pokemon, and also give you the power to immediately power it up? Why not just give you a level 25 pokemon, or a level 30 pokemon, and give you no dust at all? By arguing that both need to be put in raids you are, in essence, arguing that level 20 is too low a level for a pokemon to be powered up from, and that the level needs to be increased. So in the end, this is what your arguments are; You're an elitist who doesn't know what you're talking about (Which I've shown is not true), putting one but not the other when both are needed is illogical (which its not, as that argument is just arguing that the level needs to be increased), and that raid rewards should suit the people who do them (which has no practical way to be implemented that wouldn't piss off more people than if they just left it alone). So your overall argument, that stardust should be put in raids, would give a huge advantage to those who buy passes, and disadvantage those who don't.
Protip: When trying to come off as someone who has an IQ above 4, don't lecture someone on what "normal people" want, and then argue a system that only benefits those who pay big bucks on the game. It doesn't make you look good.
I think they should give Stardust for normal fights in the gym instead of TrainerEXP . I mean thats how you level up pokemon in the real game and it wouldn't be p2w. A maximum of 5000 a day would also prevent abuse (well probably not, they are already spoofing the gyms right no even though it makes absolutely no sense)
I will actually support this as it will make gym battles more relevant. People won't feel like they are wasting time attacking gym for 20 minutes just for the defenders to be healed by golden berries every time if they actually got stardusts from every battles they won. Rather this than giving free stardusts as raid rewards.