Second best Pokemon
I had postulated, that there was no place for the second best pokemon in PoGo. Until now, i think, i was right. From now, this paradigm changes.
Yesterday, i got my level 36 and gladly powered up my top Vaporeon over 3000CP. Now i notice, this was maybe wrong. Until now, for almost every gym, one Vap was sufficient. There was rarely a use for a second good one as attacker.
Now it is different. Assuming a raid with a CP 30.000 rhydon. I pick my Vaporeon, i pick my Exeggutor and... whom else?
Yes, i have some 25xx Vaps, my CO-SeB-Def-Exeggutor, 2 HP-Gyarados, Dragonite is almost always good - but i think, it is now better to have a second and third best water- fire- grass- fighting- electric- Pokemon in place.
This change in paradigm is huge imo. It aims to a big bunch of good level 30 attackers instead of a team of 8 top attackers.
With the defenders, if there is no urge to have the biggest (highest CP) one, there is no need to invest lots of dust here.
The aim of powering up and investing stardust will now be a bigger team of attackers, at least three of each relevant element.
What do you think?
Answers
17 Players sounds a lot.
Maybe, if some of those players do not attack with pidgeots and venussaur but use high leveled lapras cloyster and dragonites on their owns instead, i think they are at least three times more effective than a uninformed level 28 casual.
I am glad that damage contributed will be rewarded in the end.
I already have more than one of the most common elite attackers. I may need to power a couple of them up further, but for many I already have them.
In my area, gyms were often walls of 1 or 2 pokemon, with little variation (multi accounter filling all spots) - with a different gym holding a wall of a different limited variety. (that is, a gym with only Rhydon/Gyarados next to a gym of only Dnites/TRex, or Blissey/Snorlax).
For this reason, I would often go into a fight with multiple of the same mon as attackers.
So for me personally, I already have what you describe, multiples for many of the preferred attackers.
I do not really activly avoid them. I guess, i am extremly lucky with my location.
I have some soft multi accounters, with Trainername1, Trainername2, but these don't have more than 2 accounts and they do not hurt too much.
I hope, niantics continious fight on botters will marginalize this problem globally. I think, multi-accounts will not be punished so hard.
I will dodge. Even a double strong Megahorn dodged (as strong as a a half undodged) does not kill my exeggutor, if there is no dodging bug. Hopefully, this problem is solved now, it could affect raids a lot.
I did a simulation. Megahorn undodged (Perfect level 40 Rhydon) deals 126 Damage. I may survive this. If a raid boss hits double hard, it deals 252 damage, i would die. Dodged, these numbers are divided by 4, 32 and 64 damage. Eleminating the dodging bug is very important.
Seams like the multiplication used is 3 (the source ):
The raid boss deals 3x the damage of its 1/9 CP version
The raid boss takes 1/3x the damage of its 1/9 CP version
The raid boss has 3x the HP of its 1/9 CP version
Quick calculation that proves that multipication by 3 stands true assuming the huge CP is 9 X normal CP: att * square root of def * square root of HP = 3 * square root (9) * normal CP = 9 * normal CP.
this I find interesting, from Asp's link:
At any time during the battle, you can flee to heal your Pokémon using Potions or Revives and then rejoin the battle.
That means One can use same pokemon for as many times as he can during 5 minutes? So vs. a Dragonite sill only one maxed Lapras will be enough if you can spare max revives for the less amount of time spent not battling?