Revive shortage
Would it be safe to assume I'm not the only one currently experiencing a massive shortage of revives? I have a grand total of 0 regular and max revives at the moment after regularly having more than 100 in my bag for months, to the point where I would even throw them out to make room for other items. They rarely drop from regular stops now and you hardly get enough from raids anymore.
On the other hand, I have no trouble getting enough potions, and have over 300 right now sitting in my bag, It just seems so odd that the rate of revives and potions can be so disproportionate. I guess I’m only going to be doing 1* and 2* raids for now and throwing trash Pokemon in gyms until I can replenish my supply of revives.
Answers
I play with my husband and he is consistently short of revives while I have plenty. We do the same raids, fight the same gyms, etc, but when I spin a gym, I am far more likely to get revives than he is. I think that Niantic may put players into different categories in order to see how rewards affect game play. Maybe they are waiting to see if he will eventually spend money on max revives.
Same here; my wife, daughter and I are playing (we play for her most of the time), and my wife has more revives than she can use (even with Kyogre's Blizzard being weather boosted most of the time here, so our Pokémon faint in larger numbers), I've got just barely enough (and I'm making a dent in my Max Revive stack), but my daughter gets none. None at all - she hasn't gotten a single revive since her last 7 day streak. I've taken to bringing her account to Kyogre raids, tossing on all her Recent Pokémon that will be transferred as her team, and once they faint, I don't bring her account back in, just to try to get her some Revives as raid rewards.
Ain't working.
It's just RNG, man. RNG is insane. It's like it has 4 settings: 1) Random 1-100 (ie: you have anywhere between a 1% and 100% chance of getting a specific item) 2) Random 1-25 3) Random 26-74 4) Random 75-100. And players seem to be stuck in one of those four settings for a uncomfortable amount of time before the game moves you to another setting.
So:
#1 - normal chance of getting a specific item
#2 - Almost no chance of getting a specific item - this is the Drought setting.
#3 - Getting enough of the item to not be in a drought, but it's still rare.
#4 - Getting so many that you can't use them up - you have to throw them out because you need bad space.
The only thing I'm in shortage of is pokeballs, but many other players seem to be revive drought, you're definitely not the only one.
If you're short on revives but have a lot of potions the obvious solution is simple, try and avoid having your pokemon killed. This means in raids you dodge the attack that would kill your mon to trigger the dodge glitch and then manually change to the next one, change mons in gym battles before they die etc. If you have any mons you want to power up further but haven't yet you can use power ups as revives by powering until they gain 1 more hp.
Quick tips:
Always throw evolved trash into gyms, and don't revive when they come back. I'm even throwing my low IV raid bonus Machamps, and then saving them with 0 HP in hopes that the Valentine's day event gives double candy for returning mon to the professor.
In a raid, if you're pretty low on HP, swap out before you're KO'd, so you can use healing potions to bring the mon back to full HP.
A mon that is KO'd and then powered up, if it gains a HP as part of the power-up, you no longer need to use a revive, healing potions will now work. So whatever you're powering up, do it slowly, use it in raids, and then power up a half level and heal it. Repeat as needed.
Oh, dump some of your excess potions. I only hold 200 max in a bag of 1000. 20 regular, 40 super, 60 hyper, and 80 max. That's enough for what they are throwing at us now, and I'm constantly tossing some of each. That will clear up bag space for more spins to get revives and balls - you'll need more ball space if you do the community event and Dratinis are as common as Pikachus were in the last one.
Finally, spin fewer stops and more gyms. That will give you a higher ratio of revives in what you pick up.
I've been doing these things, and used to throw away revives. Now I'm pretty much steady state at about 50 revives and 40 max revives. But these numbers are dropping slowly because I'm doing more Kyogre raids than I would normally do for a Legendary, and am taking more KOs than usual. That problem should go away in a week, but come right back if Rayquaza is next.