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Rayquaza is just so fragile

As a legendary, it is a bit disappointing that at level 20, it faints to a cycle of a level 40 perfect IV Blissey's Dazzling Gleam (averaged 5 Zen Headbutts) without dodging, cloudy weather, but Dragonite faints after 7.

Asked by 333-blue7 years 5 months ago
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You can thank Nerfantic for that.

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I don't know why tankiness at level 20 matters but I do think the nerf hit Rayquaza a bit too hard. Players with maxed Dragonites are not going to be as motivated to raid it because it's only a small upgrade and probably not worth the rare candies even maxing one (except for fun). I'm much more excited about getting Latios in the future if it keeps DB/DC as a moveset since I never got a Dragonite with that.

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by cube 7 years 5 months ago

Hear me out on this one.

For a lot of people (I generalise here for medium/high density areas) the legendary raids have inundated the gameplay. To the extent that for practical reasons, people will not choose to hunt alternatives due to ease of access and how powerful they are. The worst of which is still lv 20 and probably still have higher stats than their non-legendary counterparts.

No need to gamble/name change for Jolteon. There is Zapdos and Raikou in abundance.

No need to invest 400 magikarp candy and have a spare fast TM. AA decently high Kyogre is going to outclass any water attackers for a while.

Incentives for hunting good Rhyhorns may as well have vanished. etc.I am kind of glad that in this case, it feels more like a sidegrade than an upgrade. I can tell you that getting a level 20 Dragonite with decent stats is a lot harder than rocking up to a raid and a dice roll.

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Just hatch eggs, but strangely I can't hatch Dratinis lol, been playing since game start and haven't seen any Dratinis in the eggs.

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I find my rate of obtaining and hatching 10km eggs, is significantly rarer, and longer in time period and effort, than completing a legendary raid.

Not to mention that soul crushing moment when you get a Sudowoodo, Gligar, or something equally unsensational.

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It’s so true. And there seems to be no way out of this model. Actually, the only thing that really keeps people hunting somewhat is stardust. But then again, that’s not hunting, it’s just grinding.

The game is one-dimensional. They should bring back some style of prestiging (basically to have a use for lower level mons... and to instigate a bit of thought/strategy beyond just hammering away at raids with your 6 most effective guys.

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by pipjay 7 years 5 months ago

Dragonite
182 hp, 263 atk, 201 def

Salamence
190 hp, 277 atk, 168 def

Rayquaza
191 hp, 284 atk, 170 def

Salamence is Dragonite with +atk/-def. And after the nerf, Rayquaza is basically a slightly better Salamence with Dragonite's best moveset.

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Tier 5 rewards, 300 seconds...if Dragonite was a boss...tier 4 rewards and 180 secs

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Rayquaza is a glassish pokemon with much less bulk than dragonite.

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I always thought bulk was just referring to HP statistic

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Def x HP

At least that is the usual comparison because pokemon with high defense and low HP and pokemon with low defense and high HP can have similar survival time.

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More accurately, Defense*Stamina*CPM^2 if comparing against levels.

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Its stamina is higher than Dragonite, but not nearly high enough for that analogy.

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