PvP CP limits
Since they are saying teams of 3, I guess I wish they had given us more flexibility and made it a cap of 4,500 and 7,500 for the team of 3. You could even say no single mon could be more than 50% of the total, so you can’t place an unbeatable mon. I mean, at least then my 2,504 CP mons aren’t screwed by an unyielding arbitrary cutoff.
Answers
I already posted this exact same suggestion. I don' t think there even needs to be an upper limit. How do we know, for example, that a team with a CP 4000 SB Mewtwo, a CP 3490 Rayquaza, and a CP 10 Weedle will be any stronger than a team with, say, a CP 2500 SB Mewtwo, a CP 2500 Rayquaza, and a CP 2500 MM Metagross? Every pokemon has counters that can beat it with half the CP (as we saw in prestiging), so there is no such thing as an "unbeatable" mon.
I really think this idea would give us not only better flexibility, but also more strategic possibilities, and more diversity. It seems like a no-brainer to me.
That's great for CP 1520 mons, but not so great for ones at CP 1850. I don't see why people are so afraid of teams being dominated by one overpowered pokemon. A good counter at CP 2500 can still beat a maxed Rayquaza or Mewtwo. Admittedly, I haven't run any simulations or anything, but I don't see any reason why a team with one or two maxed top-tier pokemon will have any inherent advantage over a balanced team in a CP-capped league.
I could see CP 1000, CP 2000, and maybe even CP 600 (juniors) leagues forming eventually.
What makes me wonder is how many days until someone releases a list of "These CPs for *base form* will evolve to just under 1500 or 2500, so save those and ditch the others, as well as these will evolve to 1500 with one power up, or two, etc.
I thought about spending some of my 2200+ 'Karp candy to get a CP 2500 Gyarados, and found that I had a hole in my CPs right around where I'd need them to evolve to just under 2500. Frustrating.
The Pokemon stadium games had a similar rule, and I wish the PvP here followed them more closely.
The rule in those games was based on level rather than CP, but was basically:
Levels allowed: up to 55 (or level 50-55)
Max level of selected 3: 155
So basically you could do a 55 and two 50s, or a mix of 51s-53s, etc...
Further, you actually had a team of 6, and chose 3 to use after seeing an opponent's team of 6 (who likewise chose 3 to use seeing your 6). This meant you could make a full team and it became a more strategic game matching up to your opponent's expected picks.
That also incorporates an indirect penalty to high CP Pokemon - e.g. if you brought two 4000cp, two 3490cp, and two 10cp Pokemon, you'd always need to pick one of the two 3490s (as both 4000s puts you over the limit), while someone with a more balanced team gets more picking variety. However if the individual CP range ended up as 1600 max and 2600/2700 max that would be fine too.
That's called the Master League.
I'm glad they have it capped at 1500 and 2500 for the other two leagues. Otherwise it becomes MasterLeague 3 ANY CP pokemon, vs UltraLeague, 2 almost maxed pokemon and one weak-ass pokemon (which is what it would become) which doesn't make sense.
I think people who don't like this are those who have mostly powered up all their other pokemon and now regret it.
No, you just don't get it. What makes you think 2 almost maxed pokemon and one weakling would be better than three balanced CP 2500 pokemon? Every maxed pokemon can be beaten by a CP 2500 pokemon with the right typing. Limiting yourself to two really good pokemon instead of three fairly good pokemon is not necessarily a winning strategy.
Show me a team with two maxed or near-maxed pokemon plus one weak one, and I'll show you a team of three 2499 pokemon that can beat it.
I suspect that we'll soon get an item that will allow small scale adjustment of IVs. Doubt we'll be able to bump them, but possibly shift them around. Move a few points from Attack to Defense, and 1504 becomes 1499, and playable.
Further, then all the 15 Attack cultists can drop their defense and stamina to get their precious 15 attack going.
We'll see. I suspect they know this is an issue, and will address it eventually.