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PSA: Rejoining won't reset your damage contribution now

It seems that there was a server-side change sometime yesterday. And I have tested it myself in the past hour - it's true, rejoining bug is fixed!

Player A: https://youtu.be/W6c7p2KsKF8
Player B: https://youtu.be/CcyxQAhdEw4

Basically, Player A did most of the damage then left battle when the boss was at low HP. After rejoining, Player A did nothing. Player B finished the Boss.

And Player A got +3 damage bonus.

Asked by bioweapon7 years 9 months ago
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Answers

Thanks and Good to know. I will try zero dodging on my next entei raid.

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It's funny how me and my friends always thought this to be intended (it does both make and not make sense, imo). On one hand, it's a good fix. On the other hand, it's probably going to have a neutral to negative effect for me.

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by Sebhes 7 years 10 months ago

Sweet, thanks

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Well now I won’t get as many balls because the scrubs damage won’t reset when they inevitably get owned by Entei. Awesome!

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As someone who always lasts the entire raid with my original six attackers, I never really considered this a bug, because it seems like you should get a bonus for winning without having to rejoin the fight. Plus it was the only chance minority players had to level the field a little.

I've had a few raids where I was the only one on my team, out of 8 people or so (and usually one or two of them dual-phoning), at an enemy-controlled gym, so I thought I'd only get like 7 or 8 premier balls. But then when the battle ended, I was surprised to receive 3 bonus balls each for personal and team contributions, for 12 throws total, because I was the only one whose attackers didn't all faint.

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Noticed this at a raid at 1:45 pm pacific time on Friday. A player rejoined with about 15 seconds left and still ended up with 14 premier balls.

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