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Power up my Machamp?

I have an 80% IV Machamp (15 att, 11 hp, 10 def) that's level 25, 2013 CP and has Counter/Close Combat and am not sure whether or not to power it up.

I'm sitting at 71 candies and have a level 20 Machoke that's 1069 CP and 87% IVs.

I'm leaning towards powering up since Machops are quite uncommon in my area and the chances of evolving a better move set are low — not to mention I'd have a lot more candy farming in front of me if I was going to power up a different Machamp (assuming it would come from a hatched Machop).

Any reason I should hold off on powering the 2013 CP one with C/CC?

Asked by MXV 20008 years 1 month ago
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Answers

My level 33 C/CC is a beast can easily take out two 3k snorlax and 3k blissey...I don't have C/DP so I can't tell you from experience the difference but I'd image it's small if any and IMO not worth trying again considering odds are not in your favor for a worse moveset

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The responses from you and Erupt are enough for me. Thanks for the help, guys! Just pulled the trigger and am pumped to try out my "new" level 32.5, 2516 CP Machamp!

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From my experience c/cc and c/dp perform similarly when attacking gyms; dp leaves you vulnerable for longer which hurts in certain match-ups where as cc gets the hit and allows for a dodge.

If you don't have any "generalist" attackers (e.g. Dragonite) then it is certainly worth investing in that machamp. One with better ivs won't have a functionally superior advantage; the difference is negatable.

And yes the likelihood of rolling a dual fighting moveset is 1/3 chance and like you said you would have a lot of candy farming ahead. The only difference DP offers is higher cyclical damage (but as aforementioned makes machamp more vulnerable) and it is better at defending due to its 2-bar charge status, and even then c/cc is ranked the second highest of all of machamp's movesets on defense.

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Are you me? :)

So very strange...I have the exact same Machamp down to the moveset/level/IVs/everything...

Caught last Dec. and I evolved mine just after Gen 2 hit.

I left mine at Lvl 25 since it works well enough and with support, can clear out any Blissey already. Dodge bug still wrecks it, but I didn't want to use stardust/candies on one with 80% IVs.

Saving candies again after evolving another and getting BP/DP.

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