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Power up attackers only to level 20-25?

This came up in a different thread, but I want to know in my understanding of the CP multiplier is correct. Specifically, that the amount of damage done and taken doesn't increase much for each level up after level 20-25?

----previous thread----
I powered up a couple of Blisseys, and a Snorlax beyond level 30, because they are hard to prestige and if they don't have high enough CP every fool teammate and his brother dump higher CP gyrados and rhydon into the gym. This kind of stops the development of the gym, versus if some of these paper tigers end up below the Blissey/Snorlax.

For attackers, lvl 20-25 seems to be a sweet spot. Their attack and defense is already almost as strong as they are going to get. Further leveling up mostly benefits only their HP, and at this level strong attackers have a pretty good chance of being able to prestige some Blissey, or Snorlax that someone left in the bottom of the gym.

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by Bruno Brezel 9 hours 59 min ago
In reply to (No subject) by laomashushu
For attackers, lvl 20-25 seems to be a sweet spot. Their attack and defense is already almost as strong as they are going to get. Further leveling up mostly benefits only their HP

This is simply wrong. Attack, Defense and HP go linearly with a pokemon's level till 30. Beyond level 30, they still go linear with level, but the increase per level is halved.
If there is something like a "sweet spot" for attackers, there are two categories:
(a) dust and candy efficiency - sweet spot is exactly at level 30
(b) usefulness for prestiging - sweet spot is at circa CP1500, depending on your local gym scene. At what level a pokemon hits this sweet spot depends on the pokemon's spezies.

A rule of the thump about a sweet spot around level 20-25 is misleading imo.

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by laomashushu 2 hours 45 min ago
In reply to (No subject) by Bruno Brezel
My understanding is that attack and defense are constant, just base stats, plus IV. The effect of leveling up on attack and defense comes from the CP multiplier, which is not linear, at all. It is asymptotic to .8, or so, and there is a knee in the curve around level 25. It is already .6 at level 20 (75% maximum), and .67 at level 25. There is an article on the CP multiplier on this site, and if you search for "pokemon go damage formula" you can find the sources I arrived at this opinion from.

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by laomashushu 1 sec ago
In reply to (No subject) by Bruno Brezel
Also, my game play experience matches the numerology. A level 10 dragonite can't do a lot, while a level 20 one can engage anything in a gym. It's not quite as powerful as a level 30, but can be used much more flexibly. A level 30 dragonite is pretty useless as a prestiger. It is much more likely to get into a stable gym by prestiging, than it is by taking over another team's gym.

Anyway, even powering up to level 30 requires some consideration of what your purpose is.

Asked by laomashushu7 years 11 months ago
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The CP-Multiplier goes with a square-root-curve from level 0 to 30, with another square-root-curve from 30 to 40.
As CP is calculated as ATT * DEF^(1/2) * STA^(1/2), the CP-Multiplier is squared in the CP-Calculation. Therefore, CP goes lineary with level (from 0-30 and from 30-40 with half the gain)

Yes, it is correct, ATT itself goes square root with level, not linear, my fault.
ATT, DEF and STA multiplied give "damage delt until pkm faints", and this goes with level^(3/2) - more than lineary, so it is rewarding to power up attackers too.

Also, my game play experience matches the numerology. A level 10 dragonite can't do a lot, while a level 20 one can engage anything in a gym. It's not quite as powerful as a level 30, but can be used much more flexibly. A level 30 dragonite is pretty useless as a prestiger. It is much more likely to get into a stable gym by prestiging, than it is by taking over another team's gym.

I evaluate attackers, not alround pkm for attacking and prestige. And my experience matches to the numbers, the stronger an attacker is, the faster it kills, the more of his life remains.
You can use a little dragon as a prestiger, but i have a different prestiger's team, i would use a pidgeot instead, if not aiming for a type advantage.

For attacking, i like my biggest dragon.

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Level 0? So why isn't there level 0.5? The "level 0" seems to have a CP Multiplier of 0.

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Level 0? So why isn't there level 0.5? The "level 0" seems to have a CP Multiplier of 0.

Level0 Pokemon are not in game, so level 0 multiplicator could be any number. So, my sentence about level multiplicator from 0...20 is not necessairily wrong.

This is a bit like arguing about a vessel that is pressure proove for 0-Bar-vacuum and someone argues, that it is practical impossible to get 0 Bar. Of course, this guy is right, but this comment does not add any usefull information.

So why isn't there level 0.5?

Because, there exist no level-0.5-Pokémon in this game.

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For Blissey, i take a specialist. I prefer my CP2100 Poliwrath over a CP2000 Dragonite.

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by aSp 7 years 12 months ago

This is needed for an understanding on how damage done and recieved is calculated.

https://pokemongo.gamepress.gg/gym-combat-mechanics

https://pokemongo.gamepress.gg/damage-mechanics

...and this is the main point that shows as you level up you do get improvement in performance in both attack and defence - and is the CpM table referred to in the other 2 links.

https://pokemongo.gamepress.gg/cp-multiplier

EDIT Gym attackers and gym prestigers are 2 different things...and usually different mons altogether. A DNite makes a good attacker, but there are much better prestigers. I wouldn't refuse to level up a good attacker in order to be able to use it as a prestiger...because then you just have something that is not particularly good at anything at all.

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