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Pidgeot's Best Attacking Moveset

I noticed that for Pidgeot, Air Slash/Hurricane is ranked A and Air Slash/Brave Bird is ranked B.

Just curious why this would be so, since the DPS for Brave Bird is higher than Hurricane. Brave Bird's CD is 0.7s faster than Hurricane too which means more better dodging too? Both are 1-bar charged moves too. So as an attacker wouldn't Brave Bird be a lot better?

Asked by joelooi7 years 10 months ago
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Brave Bird's CD is 0.7s faster than Hurricane too which means more better dodging too?

In these 0.7 secs, Hu deals 20 damage more than BB. This is slightly more than BB-player deals (even when energy gain concidered) with his quick move in the same time.

Charged attacks dps is one of the most misleading numbers told by Gamepress. They should use a better charged moves metrics. I have supposed one metrics many times here, but it seems as nobody was really interested.

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DPS is irrelevant for charge moves. Total damage is more accurate.
SW/BB for Skarmory is the highest DPS moveset in the entire game, disregarding base stats. But it is not the best moveset for Skarmory.

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Yup I agree. Actually when I did some of my own calculations, I tried to simulate what would happen in actual gameplay (except I didn't factor in opponent's pokemon defence and type) so only whether there's STAB or not.

E.g. Taking into account EPS, in a span of 99 secs, it would have done 69 Air Slash and 6 Hurricanes (1810.8 dmg) vs 70 Air Slash and 7 Brave Birds (1932 dmg) which was what led me to think that Brave Bird is better. Assuming same opponent typing and defence, this comparison would still be correct.

Does this actually make sense?

*Edit: Typo corrected - 69 Air Slash for 6 Hurricanes instead of 60 Air Slash for 6 Hurricanes.

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The thinking behind should be correct.

I think, there must be an error in this calculation, 60/6 versus 70/7 does not sound reasonable.

Be sure not to mix up DPS / EPS with Damage per Use / Energy per Use.

The normal way is not to go over 99 seconds, but to calculate a whole cycle - spam Quick Attacks until 100 Energy are complete, then Charged Attack. Then add damages, add times, then divide sum_damage by the sum_timme, you get moveset's DPS.

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That matches with my calculation method. See here: https://pokemongo.gamepress.gg/q-a/trying-understand-your-true-dps#comment-454811

Be sure to add 2 seconds to the move durations if you want to know a defender's cycle PPS.

Once you start doing such calculations and rank the results for yourself, the differences are much smaller than you would think based on "charge move DPS" listed here.

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