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Motivation system

I believe that if attackers cp is higher than defenders. Then if defender loses fight motivation decrease just a bit. And vice versa. That would make low cp mons better defenders and prestigers great attackers. What's your thoughts?

Asked by Nissinen7 years 10 months ago
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by aSp 7 years 11 months ago

I have been saying that on many threads - the Motivation reduction could be something akin to prestiging, where the CP of your attackers will be part of the calculation of how much 'Motivation' is removed.

Then we need our prestige squad to attack...our defenders for gyms, and our high level attackers are now for Raids.

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by @666 7 years 11 months ago

i think Ninatic like the underdog idea and would mostly have something like this implemented ( may be CP wise or even player level wise )

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