Machamp C/CC vs. C/DP
I think GamePress' grade on CC isn't justifiable. Check out Funkysho's real time battle with Blissey.
https://youtu.be/OFkcX3Up1XE
It compares all of Machamp's movesets including Legacy ones. Of course DP wins BUT by just mere seconds. We should also consider his DP Machamp is 100IV. See for yourselves.
Answers
Many people think C/CC should be ranked A too, me included. I already posted the same thing 2 days ago (https://pokemongo.gamepress.gg/q-a/why-counterclose-combat-machamp-rated-b-attack), but couldn't link the video.
And yes, I have a C/CC and no C/DP, but I posted that before I evolved my C/CC.
Also, someone commented on that video, "IMO, Gamepress' rating of C/CC as a B move is not justified." So clearly it isn't just me and OP thinking this way.
Sorry to disappoint you my fellow trainer but I still don't have a Machamp. Machops are rarer here than a Larvitar so I cannot really complain. Nevertheless, for your enlightenment, since you posted without checking the facts or even thinking, I was just browsing Funkysho's moveset comparison videos. During your spare time, kindly check his videos. Probably... just probably... you will learn something. His videos are pretty straightforward. You won't have a hard time understanding.
I have 3 C/CC Machamps...Honestly, it could be rated D for all I care. It works well enough...Can clear 2900+ Blisseys in 60 secs or if you dodge, prob 75 secs...Timeout is never an issue and Blissey is never a wall. Since C/DP IS better, I think calling it A and C/CC B is fair enough...
The spreadsheet I use shows CC does 8% less damage so B is fine...At least we all still have something to strive for.
I hope you get a nest nearby soon...
I never evolved any Machamps in gen 1 so had enough to do 2 right away after the move changes...1 single decent nests can give you a lot of candies and I Pinap every Machop I see as well...After that, I've been able to evolve 6 total now (0 C/DP).
Unlike Larvitars, at least Machop's nest, but driving far away every single day for it is expensive and time consuming so hopefully, you find one close by which you can visit daily...near work, home, school, etc...
I probably got 200+ candies from a nest since I could catch 3 or so daily which translates to 21 candies with Pinaps and transfers.
Yeah, this is why I seriously would be willing to use 125 candies to reroll the move, and maybe battle 100 times or whatever...I don't think anyone would be against something like that since it costs just as much candy as well as time/battles/walking, etc...
Someone here took 21 evolves so too much RNG is annoying, I'd say...
All that said, C/CC works well enough really...
Easier to dodge all too with CC.
Like some above, I also live in a biome where Machops are rare, almost never seen. I was very happy to see a massive nest around me change to Machop. 15+ miles hiked, 600 candies later and RNGesus gave me Bullet Punch / Dynamic Punch 4 times in a row.
I am happy that I did not get Heavy Slam, but I can't help but feel cheated. The odds of getting the same moveset 4 times in a row is astronomical compared to actually landing C/DP, or even just C. That makes 5/6 of my Machamps knowing Bullet Punch, and one that knows C/CC.
I watched that video and get both sides of the argument, but to me DP is much better than CC. It is only 10 power less, takes 0.4 seconds longer, but can be used twice as much. Pair it with counter over Bullet Punch, and it is by far and away the highest DPS moveset for Machamp at this time.
As far as battle use, it is used more often, so requires more dodging and leaves your pokemon open to take damage. I recently battled a 2670 Blissey, and I have to be honest, my Exeggutor with C/SB dealt about the same amount of damage, while resisting every psychic attack.
Machamp is still the best fighting type in the game at this time, but it is not the only counter for Blissey and Snorlax.
It took me 21 times to finally get C/DP. Although I do have 3 with C/CC. To give my opinion C/Cc works great and will do the job but the rating is fair using C/Dp does so much damage literally you attack3-4 times it builds energy and you use charge. IMO I feel the rating is fair if you run simulations C/DP will do the job better and faster having more hp left bc you aren't taking as much damage (less charge moves to deal with vs filling up entire bar to use cc) just my 2 cents though