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Looking for confirmation: can TM out CDay-Move?

Want to make sure my plan of attack is viable.

I have ZERO Tyranitar, 7 fast TM, 4 charge TM. Want to minimize charge TM usage.

I plan to get 6+ (probably 8) tomorrow. I want a minimum of three with double Rock (I have three good double Rock Golem) and the rest ideally with double dark (I have nothing good to attack into psychic Pokemon).

Plan is to evolve good ones as I get them on community day, saving enough candy at all times to evolve at least 2 more.

If I roll fire blast, I'll charge TM it immediately.
If I roll Stone Edge (or TM it from fire blast), that TTAR is done with double Rock.
If I roll crunch (or TM it from fire blast), that TTAR will sit, and after community day I'll fast TM it to bite, taking a maximum of 2 tries (either bite first, or iron tail then bite, since I can't TM to smack down).

Potential worry: am I allowed to get rid of smack down?

Potential way I lose:
I roll no crunch during CDay hours, then struggle to get them afterwards, and therefore may burn a bunch of charge TMs trying to get to crunch. Seems somewhat unlikely, but definitely possible. However I'll have lots of time to get there afterwards.

Asked by TTT7 years ago
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Answers

You'd probably be able to get rid of Smack Down but you won't be able to go back to it. What I would do if you're insistent on only having 3 SD Ttar is only evolve 3 during the community day window. During the window SD is guaranteed and will require a FTM, possibly two. Outside the window you have 50/50 odds of saving a FTM. Personally I'm getting as many SD Ttar as I can, but you do you. Since you have zero I can see the appeal to not wanting all double rock.

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Ya - I'll go for 4 if I can get 4+ dark ones too, but I don't see too much use for them tbh.

When raiding ho-oh, I was able to get 2 personal damage balls in 10-12 man raids with my golems, only needing 2-3 of them. If Ttar is stronger I could see only needing 3 Ttar to clear a Ho-Oh or moltres raid in a 4-5 man getting all 3 damage balls.

In other matchups where Rock is only single super effective, I'd imagine there will be a stronger counter. E.g. against entei, I assume kyogre is a better attacker than Ttar? If tyranitar is the king in the single super effective Matchups too, then perhaps I'd want more - however 3 double Rock tyranitar followed by kyogre to finish is probably perfectly fine too.

Against zapdos, I suppose tyranitar is probably the strongest counter though... Anyone else I'm forgetting?

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My strategy is focusing ahead on legendaries to be released. The only Regi it would see use against is Regice where it faces competition from Machamp and fire types. Rock isn't super effective against any Gen 4 legends; Bite/Crunch will see much more use due to the lake trio and Giratina.

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That makes sense - evolve them during the event until you have enough with SD/SE. FTMs to change SD/C to B/C are plentiful. But if you hit your first four, getting SD/SE, and that's all you want, wait until the end of the event to evolve any other TTars.

My feeling, though, is that it's easy to TM away from SD, but impossible to get it except during the event, so get all you can, and then make intelligent decisions afterwards.

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Sure, sounds like a good plan to end up with both SD/SE and B/C Tyranitars. The only restriction on CD move and TMs is that you can't use TMs to get the CD move. Nothing stopping changing CD move to something else.

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Right, I can't take my 98% level 40 Ttar with Bite/Stone Edge and FTM him to get Smack Down during the event. More likely I'll CTM him to Bite/Crunch (later) once I have several SD/SE.

The key point, though, is to NOT waste time during CD by TMing Ttars. Catch stuff, evolve Larvitar/Pupitar, and raid TTars, spin stops to get stuff and quests (catch 3 larvitar), and that's it.

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I'm arguing I should charge TM any with fire blast immediately, so I know how many to evolve (to get enough with stone edge).

However this technique guarantees I only ever use one charge TM on a tyranitar - it's not possible to get in a loop of FB - Crunch - FB - crunch - etc.... Because I'll just stop on that first crunch and deal with the fast TMs later.

However I agree entirely that if you're only looking for SD/SE, do the charge TMs after the event, not during - wasting 5 min in that loop is probably 25-30 potential candy from extra catches wasted.

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