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Legendaries Are Ruining the Game

Legendaries. They are way too easy to get (besides EX Raids). They are ruining the metagame by being more powerful than normal Pokemon. Why do we hype about Gyarados getting a water type fast move when Kyorge just around the corner. Dragonite is going to be nothing in the future meta because of Latia/os and Rayquaza. Niantic needs to do something or else the meta will only have legendaries

Asked by Lubbe7 years 7 months ago
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That is not a problem because those guys ARE intended to be broken no matter where they are in. It is a normal occurrence in any pokemon game. It's player or official sanctions in 3ds games that prevent them from "ruining" the game.

If pvp has to be made, just restrict that only 1 legendary pokemon can be in a team in addition to one pokemon of each kind only.

EX Raids and Ridiculous flee rates are more of a problem than this.

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This is incredibly easy to fix.
(In the current system) Just restrict attacking teams to only allow a single legendary.

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I might relax this a bit to allow only one of EACH LEGENDARY SPECIES, but your point stands. It's ridiculous to have an attacking team of six Raikou when gyms are limited to one of each species.

Of course, this would likely curtail how many legendary raids people do, costing Niantic money, so that limitation probably won't be implemented.

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I've said this before and a lot of ppl downvoted me, but I'll say it again.

-Realistically- noboy should have hopes that Pokémon Go improves.
Niantic were handed the opportunity to make this one of the biggest games on the planet on a silver plate, but instead of doing that they are going for an easy cash grab, and give little thought to long term player retention.

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No, I'm not.
I've just seen a lot of games go down a similar path to what's happening to PoGo now.
I've had too much faith in greedy devs/publishers too often in the past, I won't make that mistake this time.

There is nothing stopping Niantic from adding status effects, missions, more customization, fixing EX raids or reworking the battle system.

Other than the addition of Gen 2 and 3, PoGo went through less change in one and a half years, than many other games do in a month in alpha.

If you truely believe that Niantic, the way it is now, will make Pokémon Go as great as it could be, you're either really naive or have weird case of Stockholm Syndrome.
I've been there before, so I'm speaking from experience.

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We "hype" Gyarados having Waterfall because a) at this point, most people probably have a pretty good one and b) it happened as Groundon came out. Oh, should I pick Kyorge to take him out? What's that? Oh right, he's not here yet...

Dragonite will never be "nothing" in the meta. Reality is the only mons that have or will have slipped badly with the Legendaries are the easily acquired Eeveelutions. Take a breath. They've changed the game, sure, but not to the point of lamenting their existence. I have hoards of guys that, in hindsight, I invested way too much dust and candies in, guys I never use anymore (looking at you, high CP Vaporeon army), but at the time they served me and my short-term goals well. Things change. Change with them.

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by Oscarv 7 years 7 months ago

They are very easy to get, but only for people who live in a town with active raid scene.

As semi-rural, I can at best get 1-2 Legendary of one species if I happen to come across a raid in work city at the right time and the beast doesn't escape. The guys in that city who appear at many raids collected about 20 Groudons. I couldn't even see my attackers in a Groudon raid because of the flying Lugias all over the place :D

That said, it looks like they are only useful as attackers in Raids. It's a trophy that helps getting more trophies. And then what?
Attacking gyms, but I can clear those just as well without them.
I just hope they don't change the meta in a way that gives them huge advantages.

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by daltry 7 years 7 months ago

Every account should be limited to 1 legendary of each type. THAT is the problem. (But Niantic would not want to shut down their income from raid handouts)

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There are games made by nintendo that allow unlimited legendaries.

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Niantic would lose money and large portions of the fanbase would be bored to tears. The whole limiting legendaries thing sounds great in principle to many but the reality is it would be a very boring move for most or many.

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why would it be boring? because you would no longer want to win 20 or 30 Groudon raids averaging about 90 seconds remaining in the battle time by easily beating it with 12 other people?

because legendries would be rare, and other pokemon would actually see use? THAT would be boring?

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For my area and I imagine most non super city areas it is hard to get raid groups together now a days. If there is no legendary to raid because you can only have one no one will raid the rest of this crap. Besides that our baseline of 4-5 raiders would lose depending on weather instead of often barely winning. It would be the end of raids here in my 150K city overnight. I guarantee it. It has already gone from a solid 15 to a hopeful 8 but more often 4 or 5 due to schedules. Quite a few fell off and disappeared when Suicine was out for so long and they never came back.

How they temper what you can bring besides the number that raid could be something that they do by adjusting rewards maybe. Besides that all this game really has now is raiding and if they make that a poorer version of itself what are we left with?

Besides, it is now pretty easy to get very good pokes at above lv 30 during weather events. Even though each of us have done 100 or 200 legendary raids we certainly aren't loading any rosters with legendaries. Hell I do not even know what 6 of any of the legendaries so far would be that great for. You can get by just fine without that foolish expenditure in dust and candy by using the normal mons. I think the whole idea of limiting legendary use is a waste of a conversation. At the very least if they did they would need to add something other than raiding to the game. In reality it would not change how 1/10th of 1% of the base plays anyway. What percentage are bringing even 3-4 legendaries above lv 35 to raids now? They won't be when other mons are better countered by them either.

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for the next step they should just sell Mewtwo passes for 1,000 coins and let people buy as many as they want. then remove the clock so people have as much time as they want to win. then improve the catch rate.

now when someone says that should go away because Dave down the block already has 6 maxed out Mewtwo people will say "no, you can't do that, if you end that the game will be boring!"

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"They cannot use all of those legendaries! I don't have that many and my Pigeot should be great but he sucks! Not fair, not fair!"

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Hello, straw man...that's QUITE a leap you're making. Raids force people to be social. They increase your shot at a Mewtwo. Sure, maybe there's a level of overkill, but it's mitigated by the fact even if you have 30 Groundons you can only possibly use 6 at a time, and the only time that would EVER be necessary is to beat a ground-weak raid boss. The only tangible "reward" for spending all that candy and dust on an army of same-type Legendaries is to MAYBE get an extra ball or two at future Legendary raid thanks to damage. That's literally it. Any gym not being golden rasberried to death will fall to six non-legendary mons, guys you've invested candies and dust in already. Sure, Legendaries will do it faster, but WHO CARES? End result is the same! The point was to have fun doing it with mons you caught, mons you invested in. Does it matter whether they were Legendary or not? No.

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if you want to limit yourself to only one of each legendary THEN LIMIT YOURSELF don't try to enforce your way of playing on others.

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I honestly find the people who spend exorbitant amounts of premium raid passes to earn umpteen legends very annoying, but I don't see how legendaries themselves are possibly ruining the game. Most of the parents and children that I see in raids who have that many don't even select them for type advantage, and don't appear to even power them up. My type advantage eevolutions, dragonites, ttars, and gyarys all seem to serve me better, as far as the premier ball count goes.

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