Honestly for DPS, attack is all that matters.
Some people argue that 15 A/H and 0 D is optimal because you'll take more damage and thereby gain more energy faster and get your charge moves faster - however except in very rare circumstances where you exactly finish off a charge move before dying, this really isn't the case as the extra defense IVs making you survive longer will net more total DPS from charge move reliability and less time fainting out.
HP and Def ultimately don't matter much if it doesn't affect a bulk point for you (where you can survive one more charge move of your enemy - although to me a better bulk point would more be where you can survive long enough to do one more charge move yourself...). However I wouldn't bother powering a Flareon - it's already outclassed by Moltres / Entei / BB Charizard, and will be outclassed by more in gen 4.
