If immunities became a 0.5 multiplier?
Do you guys think that applying immunities from the main games to be a 0.5 damage multiplier would be a good idea?
E.g.
Ground would do 0.5 to flying
Electric does 0.5 to ground
Dragon does 0.5 to fairy (this is by far the most interesting!)
Psychic does 0.5 to dark etc.
It would make the type chart more confusing yes, but I think it's a more interesting way to change the gym dynamics than moveset changes (which angers a lot of people)
Answers
Not a bad idea.
considering immunites in pokemon were different than "not effective" this would be a good way to restablish that difference.
Since in Go, they aren't any different than a NE.
Worst still there is something wrong with the idea that Omastar or Seadra are more resistance to Fire than a Ground is to an Electric
It makes the math more confusing also.
If they were to make any change to immunity, I think it should be treated the same as a double resistance: x.64
That allows the math with mixed weakness and resistance to still cleanly cancel out. For example, a ground move against Charizard would be (flying) x.64 (Fire) x1.25 = x.8 the same as one normal resistance.