GamePress

Idea for Prestiger Rankings

Thus far, the Attackers Tier List and Defenders Tier List compare Pokemon, at a common level, and how they perform (from my understanding). When it comes to absolute potential then this is the best comparison. For prestigers, really what matters is comparing Pokemon at the same CP, regardless of level, against specific opponents. I think this type of analysis would be very valuable to optimizing a prestige squad and could produce surprising results. A thread similar to Best the "Big 7" Prestiging version would work very well at conveying the results.

Thoughts? Criticism? Improvements?

Asked by gmb51278 years 6 months ago
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Answers

Yes, this would be awesome!

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I think this is a good idea, except there are so many factors that go into it. The main factor is that you are usually trying to get the most bump up in prestige per fight, max being 1000, so that would be the first challenging debate: Would we assume that the mon on this list are all at exactly half the CP of what you are fighting to get max CP? This is the kind of “in a vacuum” simulation that Gamepress tries to avoid in the Defenders / Attackers ratings because they take into account current gym meta, dodging, etc. That is easily done when we are comparing a maxed Vape against a maxed Rhydon, but not so easily done when we are comparing a hypothetical CP to another hypothetical CP. However, we could probably come up with some sort of buffer zone that prestigers could sit in comfortably within a certain percentage of half the CP of a defender, fair enough.

The next factor would be base stats. Higher attack = higher CP so this list would need to take this into account: What Pokemon within the CP range determined (above paragraph) have the best ratio of stats that keep them valuable as a prestiger while still in this range. Just a few that come to mind are Wigglytuff, Venusaur, Pilloswine.

Then I assume we would get into available movesets and gym meta. So we would be looking for mon that have great move options against the current gym meta after being filtered through the Cp and Stats category. The only constant I see here is dodging because you simply must dodge as a half CP prestiger. I am probably missing a lot here but this is just what comes to mind.

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Valid points. Like any study, assumptions would have to be made (i.e. Defender has perfect IVs and is lvl 30 and attacker has uniform IVs with approximately half the cp plus or minus 25). Rather than an absolute tier list, presenting the data in a similar manner to the besting the top 7 would allow user to make their own decisions based on their own playing styles/interests using information on power/time. Dodging I think would be aggressive since I think most people dodge more diligently when prestiging. Of course the same level of dodging would be used across all simulations.

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Yea it'd be tough because you often just don't have the right CP for the job, so I often just use what I have. Usually whoever is still alive lol

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Haha from a practical perspective I agree! However, I would be willing to spend 10k dust each to bring the best prestiger against each of the top 7 defenders to around 1400-1600 if there was a clear victor.

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I would happily spend that much. I would spend that much if they would just let me create preset gym groups that I could just grab and go with instead of scrolling through every time. Would also be nice to just heal / revive those groups all at once too.

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Now there is an amazing idea. It's crazy they haven't implemented making custom groups of attackers yet...

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by Arak2 8 years 7 months ago

The issue is that such a ranking would be far too generic to hold much meaning.

For Fire Type:
Best: Omanyte & Water Kindra
Second: Any Water Gun or Bubble + Hydro Pump

If you prefer Bulkier Pokemon: Vaperon/Lanturn
If you prefer pokemon with less hps/higher percentage in attack: Starmie

The general fact is that since CP is a limiting factor. Total Stats are about the same.
Level is different.
So Pokemon with a high percentage of thier total stats in Attack (like Starmie) would be more glass cannon. Pokemon with a high percentage of thier stats in Stamina would be bulkier for dodging

Generally people prefer Bulkier

For Water: Use Grass or Lanturn
Vine Whip + Solar Beam is your biggest damage
Vine Whip + Power Whip/Grassknot allows easier dodging.
Again Venusaur would be more bulky here but Tangela more damage at same CP level.
Charge Beam + Thunderbolt

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It would be pretty generic but I think it could be useful in determining which prestigers are worth spending some dust on if they are especially effective from a time or power perspective. I think most people understand the arguments you made above, and I'm sure the lists you or I could come up with from our own experience would probably be close to what the study would show. But where is the fun in that?

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You simply have to know your own pokemon and moves and the ones you are prestiging against. Today, I got into a level 9 gym by defeating a 1618 vaporeon 8 times. I used a 543 bulbasaur with vine whip and power whip, and a 795 flaffy with charge beam and discharge. How well I did depended on being able to dodge water pulse. I always accomplished what I wanted to, but twice I lost both and had to defeat it with a third.
Yesterday, I had my worst day trying to defeat a 1600+ exeggutor with confusion and solar beam. I did it, but used up many revives.
So it really depends what you have at 50% or less and how well you dodge.

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