HP vs DEF IV
Hi, I'm trying to understand something... I get that attack IV's are the most important when looking which pokemons to use, but what is next for the other stats? Let's say you have to choose between a 15/15/10 vs. a 15/10/15 machamp? I would guess defense IV's are much more important since that can significantly increase the amount of hits you can survive, not? And if I get it right HP IV's in the end only determine the difference in like 1 HP in a battle? When I think about it do HP IV's really matter then? I mean why would you ever look at HP IV's? If you have 15/15 attack/defense even if the HP is 0 its still 99,...% the same as a 15/15/15?
Answers
More energy gain from taking damage in a tiny minuscule amount of situations that is extremely unlikely to ever matter. You need to hit an incoming damage breakpoint with the defense decrease AND not have the difference taken away by energy gain rounding AND then that extra 5-10 energy needs to also make a difference in the fight.
A very generalist answer here is to multiply the total DEF and total STA of the Pokemon and see which comes out higher as a "tankiness gauge".
E.g.
15/10/15 lv 40 Machamp = (162+10)*(180+15)= 33540
15/15/10 lv 40 Machamp = (162+15)*(180+10)= 33630
Again very generally speaking, the closer the gap that is created between DEF/STA is more desirable for longevity.
In finer detail, it comes down to what you are facing, and whether you:
1) Have enough bulk to either reduce the Defender's fast attack by 1 to increase longevity and pull off another charge move
2) Whether the damage sustained generates enough damage energy to pull of an additional charge move (or faster) and offset the sacrifice
When I am feeling terribly lazy and do bad maths, I ask myself. "Is my attacker going to stick around for more than 5 fast moves?" If the answer is yes, I'd go with DEF over STA.
0 vs 15 STA amounts to 15 hp difference, if even that. That is the equivalent of ~7.5 total potential energy.
DEF*STA as a definitive definitive metric would flatten the linear gameplay even more so. We'd no longer have trollballs like Shuckle and Raid bosses would all scale the same.
There is a whole dimension of weaknesses to consider into the defensive role. Please, before slamming on "shitty coding" try to understand the mechanics.
I can slam anything i want keyboard fighter person. 7.5 eps means an early charge move. Besides you cant even see the point i made about def. You have no clue...
If you are telling me that having high def or hp doesnt mean anything and a high def defender like steelix is not better then a high hp defender like blissey , idk what to tell you.
IF you hit a damage breakpoint and IF the energy gain from taking damage doesn't get rounded off, you will gain 1 more energy per hit taken. If your mon doesn't finish the fight (by winning or dying) so that it couldn't have launched its last charge move without that extra energy, that extra energy is meaningless. Low defense IV is generally speaking not an advantage.
Using your logic DEF*STA at 0 IV
Steelix: 333*150=49950
Blissey: 229*510=116790
So yea, myself and your logic is telling you that Blissey is rightfully tankier than Steelix. So "idk what to tell you".
Also , please learn the difference between "total potential energy" and "EPS". 0 v 15 def is going to make 0.5-1 energy difference per hit.
Suicune can't defend gyms. On the offence it is hamstrung by poor moveset pool, and overshadowed by so many water-type wither higher attack. Key word here, offence. Irrelevant to DEF or STA.
Registeel is not even released. Point is moot.
Snorlax and Chansey are just as bad on the offensive power. DEF and STA are irrelevant when you are comparing them to things that can't do their defensive role.
What is the point of your post even? There is not a semblance of logical cohesiveness.
I think 2 stat points in HP equate to 1 actual HP (+1 hit point to the mon). So the difference between 15 and 0 Stamina IV is 7 or 8 actual hit points. That's a decent amount and may have 'some' impact on a relatively high % of battles.
I value defense IV higher. When I eyeball an IV set I'll generally think that 15a15d11s > 15a14d15s for example. Right or wrong, that's what I believe.
I think attack is not always the most important IV. Mon are differentiated by type (s), the values of their base stats and moveset. Some mon get their job done by excelling in one or two stats. E.g. alakazam high attack and weak everything else, blissey high defense, collosal stamina and sub-pidgey attack.
When picking IV, you may want to make a mon even more what it is, like I evolved a 6s /14a/14d metagross to get a mon that is all attack and defense with a tiny life force inside. Or you may want to compensate for a weakness, like I only care about blissey's attack IV, or alakazam s stamina.
People just like 15a recently, because breakpoints have come into vogue, and there is a way to calculate the effect of the attack IV. The other two have more complex effects, that are less easy to quantify, but that doesn't mean those effects are less important. Hitting a bulk point would have a way bigger effect on a mon's performance than hitting a breakpoint. It is just way harder to calculate when a bulk point is hit.