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How do you figured out that double effectiveness and weakness is work in Pokemon GO?

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago

Basically how it was found?
And why it's 0.64 and 1.56 but not 0.6 and 1.5?

Asked by InfernumDeus8 years 7 months ago
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Answers

As for the .64, and 1.56, it's simply 80% applied twice, or 125% applied twice.

In other words, base damage is 1, effective damage adds 25%, leading to a 1.25 damage modifier. And then double effective adds another 25% to THAT. Meaning it's 1.25 * 1.25 = 1.5625 (rounded to 1.56).

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This thread for details:
https://www.reddit.com/r/TheSilphRoad/comments/4wzll7/testing_gym_combat_misconceptions/

The way we collected exact damage is stick the Attacking Pokemon into a friendly gym, then train on the gym with a selection of Pokemon. I retreat after the initial double attacks of the defender and record the damage taken, via Pokemon details screen (hp lost/2).

For figuring out double effectiveness, I found a pair of Pokemon whose damage output would be different if the multipliers were x1.25, x1.5, and x1.25^2=1.5625:

Arcanine 1219 CP 94 HP (IV 15/9/3)
Fire Fang / Bulldoze
Paras 447 CP 45 HP (IV 12/15/10)
Scratch / Seed Bomb

Paras is Bug/Grass, both fire weaknesses.

If type modifier is x1.25 = floor{.5 * 245 / 135 CPM(15)/CPM(18) * 10 * 1.25 * (1.25) } + 1 = 13 damage

If type modifier is x1.25 x1.25 = floor{.5 * 245 / 135 CPM(15)/CPM(18) * 10 * 1.25 * (1.25*1.25) } + 1 = 17 damage

If type modifier is x1.5 = floor{ .5 * 245 / 135 CPM(15)/CPM(18) * 10 * 1.25 * (1.5) } + 1 = 16 damage

Since the actual damage was measured as 17, we can determine that the game uses x1.5625 instead of x1.5.

Likewise for double resistence.

Similar methodology with selected Pokemon-pairs allow us to determine that immunity had been converted to simple resistance (x1.25) as well.

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Thanks everyone!
As i thought it was correct way

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