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Has the revive drop rate been nerfed to rediculous?

It is getting to the point that I will have to grind for a few days to be able to raid. I do buy raid passes, but I'm not going to buy revives. ... Guess I'll stop buying raid passes, because the free ones will be enough.

Asked by laomashushu7 years 8 months ago
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I'm down to 36 max potions. No other potions. Have 80 max revives in reserve. Regular revives probably 60. 150 Golden Razz, so I'll spend some of those to annoy other attacking players

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Instead of putting strong defenders in gyms, put in evolved trash. Raticate, Xatu, Venomoth, Fearow, Pidgeotto, Furret, Arbok, Ariados, Ledian, you get the picture. Then, when it comes back to you, transfer it to the professor without reviving it. That will save you many revives a day, and get you through this crunch.

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It's fine with me. I spend about 10-15 minutes per night to get my 50 coins/day, as opposed to an average of probably two hours per night under the old system to get 100 coins and 5K stardust. Less coins just means I buy a lot fewer incubators nowadays, but that's okay, because I can get good fully evolved mons in 10 minutes from raids.

And new, lower-level players get to play in gyms now, after being totally locked out of the old system.

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This ^

With the old system I would collect just 30 coins most days. At the beginning I spent hours battling to get 80-100. I would walk 4 hours in a natural park in the weekend to conquer 10 gyms. All for the spoofers to take them back in 10 mins before I could even collect my coins. Not worth the effort.

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I agree - the old system was too hard on all but the top players and spoofers (who could camp in gyms in North Korea and Burundi, getting their 10 a day with almost zero risk and zero work).

Other advantages of putting evolved trash in gyms:
1) Keeps you up on evolving the trash for experience.
2) Keeps the motivation loss lower, since they have lower CPs.

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Yep, that's what I've been doing for gym defenders. I put in a decently high CP throwaway that I've recently caught but not yet transferred. I am also being a little more careful about starting any doubtful raids, i.e. no solo Alakazam or 5-man Ho-Oh attempts without knowing the boss's moveset.

I'm down to 115 max revives, which is about half of what I had a few weeks ago. I'm still doing fine on potions, though, with my number of max and hyper potions remaining steady at around 500 total. I use up all the regular and super potions first, and I usually get enough of those from spinning gyms and pokestops in order to get pokeballs to get stardust.

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As a sort of bizarro version of your strategy, I attack gyms with the Mons you listed. Sort of a throwback to the prestiging days when a 1200 CP Furret was pretty useful. Once my evolve trash attackers faint, I transfer them away, just like you do with returned defenders.

The gyms I'm working on getting Gold now, are way too high turnover to put evolve fodder in.

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by perrbr 7 years 8 months ago

You get very few revives and potions from pokestops. You need to get some gyms to gold, ideally a few close together, and just hit those over and over. You will get a good amount of revives from spinning gold gyms. Probably about 1 per every 2 spins. It's not a ton, but if you can do 4 gyms 5 times in 30 mins, you should net about 10 revives in 30 mins. You can't rely on stops for these items.

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I'm active in gyms and revives haven't been a problem but potions have. I agree that revives are down but I've been ok to keep a decent stockpile.... but potions... WAY down.

More potions please!

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Agree, even low tier raids give revives but potions are a big problem (no, I don't plan to buy any).

I guess I'll take down fewer gyms and may not put my best defenders in (and may heal some of them once the potion shotage turns into a ball shortage.... just a matter of time).

We have to adapt to the resource shortage of the day (Why did I trash all those potions?!)

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ironically the dodge glitch is saving me revives.
At the end of most raids I usually only have one or two that actually need reviving the rest having been switched out during glitch.

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Same here, but I'd prefer mine to faint. I am more low on potions than revives. I'd rather burn a revive and get half the HP back then have to burn potions on a Mon with 9 HP left and getting it back to 140 HP.

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When I attack a gym I now use half-fainted mon in subsequent rounds for the same reason. I get enough revives but not nearly enough of the once hated purple potions...

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by daltry 7 years 8 months ago

Im still throwing out revives and purple potions occasionally.

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by plick 7 years 8 months ago

yes. I have a ton of potions as usual but running out of max revives (and regs of course) when before I'd have to toss them -- so in a raid i just switch mons out before they faint instead. I had 280 max revives, now I have 128 lol.

(but I went from 15 golden razz to 277 though, can't they just get the balance right? now i'm throwing out reg razz)

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by zap 7 years 8 months ago

Uh YEAH stop buying raid passes. To me the potion drop has decreased significantly. Started using my pack of 90+ Max revives instead to save on healing.

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