GamePress
Guide Idea?
Gamepress isn't afraid of a little math in their guides. Stuff like solving the meta.
So why not a short guide explaining RNG, what it might effect and what it might not (biome and weather, for instance). It could also possibly address the sample size bias we all have - "I haven't gotten a Sinnoh Stone since Monday January 7; rates must have dropped considerably" instead of the idea that we need TSR-sized samples before pulling patterns and for some things that might not be enough.