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FuNKySHo at it again.

https://m.youtube.com/watch?v=7MqCMWXFAIM

Does this change how you will power attackers past lvl 30?

Asked by travisa048 years 5 months ago
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I don't power up attackers past level 30 as it isn't worth the dust and candy investment. The cost is about 150k dust and 150 candies. I rather have two good attackers at level 30 than one at 38. It's only worth it to power up defenders so they can sit higher in gyms.

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I think this shows that it might be worth at least finding the quick moves breaking point. That 36.5 Tyranitar destroyed the lvl 30, and the 30.5 Dragonite wrecked the lvl 30 Dragonite time

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The breaking point is different depending on the defender though and the defender's individual stats as well the attack IV of your attacker.

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If you use Blisseyas your base you'll be pretty safe. I know that extra time and hp looked appealing to me. That said, my Tyranitar still sits at lvl 30...

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I think it comes down to if you have a dedicated team of 6 that you always use. What is the point of 2 level 30 Dragonites if you only ever use 1? If I ever get the candies I am going to make one boss Lapras.

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by aSp 8 years 5 months ago

A good video...and here is a pic to go with it.

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Thats awesome! May as well power up my Machamp. Any idea what the breakpoint is for karate chop?

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I just ran it and came up with the jump from 6 to 7 at around level 31.5

Edit to add:

Keep in mind that's with a 15 ATT stat. You may have to go another half level or so depending. You can check yours exactly with Pokebattler. Just click the fight log after the sim results show.

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Cool, thanks for that! So the same as counter. My Machamp with kc is level 31 but with 13 atk. Only need 1 more power up to get my counter Machamp to the next breakpoint, so I guess probably a couple more power ups on my other Champ.

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Great analysis...

I think saving 8-10 seconds on a lot of Blissey fights is well worth the powerup...Blisseys are just everywhere and a lot of people now put them in newly taken gyms just to waste your time/potions.

People always seem to complain about a lack of dust, but I've never ran low...lowest was probably in the 500ks, but now, after taking a Golem to Level 30, am sitting around 850k.

I usually power something up as I close in on a million...

I think Machamp is the best candidate since you don't need him to ever be a defender and if you can past the damage hump that's 8 secs every battle. I just ran sims on my Lvl 30 C/CC one and it drops it by 8 seconds at level 35 (mine only has 10 att vs a lvl 40 Blissey)...

Probably will eventually just max a C/DP if I ever get one...

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Very minor point, I think that table would be more useful if it assumed a zero attack IV instead of assuming 15, because then a player could be certain of hitting the breakpoint at a given level (i.e. it is better to overpower by a half- or full level, than to risk underpowering by a similar amount). Great info, though.

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Not sure, but with iv 0 one might need to go ti lvl 39 to everyone (except vape :) ).

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Yeah, I've noticed it could be a LOT of levels to hit the break point so I suppose the chart is the "minimum" level needed if you have 15 ATT...

As mentioned, my 10Att Machamp needs to go all the way to 35 vs. 31.5 or something so I'd guess a 0 Att one would probably have to be at 39 making it far less likely (better to find a higher Att IV candidate to power up).

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by pipjay 8 years 5 months ago

Has anyone already done the opposite calculations: At what level does your defense stat decrease the damage that you receive?

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My FS/OH Flareon has 13 attack stat.
Does anyone know if it will reach the breakpoint at level 34.5 (the maximum for my level)?

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https://www.pokebattler.com/fights/attackers/FLAREON/quickMoves/FIRE_SPIN_FAST/cinMoves/FIRE_BLAST/levels/33/ivs/DFE/defenders/BLISSEY/quickMoves/POUND_FAST/cinMoves/PSYCHIC/levels/39/ivs/FBF/strategies/DODGE_WEAVE_CAUTIOUS/DEFENSE_RANDOM_MC?includeDetails=true&dodgeStrategy=DODGE_REACTION_TIME&seed=1496736557048

Is is same breaking point also for 13 IV for attack.
1. Follow the above link
2. scroll down a bit and click combat log
3. Look in the right side for the value for first Fire spin. That is the value you are looking for.

For further playing:

  1. Go to the menu. Click Battle.
  2. After that switch to your desire attacket and/or defender. Then select your desired quick move.
    ......
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Just checked Steel Wing, breakpoint is level 33.5 for 15 attack. Max damage is 7.
For me, it is level 34, because my SW/OR only has 14 attack.
Now i need to check DB, my DB/DC has 10 attack and DB/HB has 12.

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by razvan 8 years 5 months ago

Just as a note, Bruno Berzel brought this idea here more than a month ago, maybe even 2, so for some of us this is not news that change our power up pattern, but it is a nice summary :).
Btw, for a lvl 36 blissey your 15 attack Tyra has the breaking point at lower lvl, 33.5 if I remember corectlly.

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Good point - mostly Blisseys are somewhere in between level 30 and 36 these days in my experience; 39 is higher than even my area usually sees and we were flooded with Blisseys during Valentine's Day.

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Haha, looking at the title of this post, was wondering what kinda mischief am I at it again ;p.

Anyway, just to share this phenomenon resulting from the rounding of the dmg formula, which was actually discussed way back in Gen1, and sorta implicitly tested in my earlier high vs low IV test ( https://youtu.be/dWsgvMVXr1M ).

I reckon back in Gen1, reaching the damage breakpoint against the toughest defender (ie Snorlax) back then, wouldn't make a big difference too.

However, now with Blisseys terrorising the gyms, and they r getting higher lvls now ( at least in my local gym meta, seeing more 3K+ Blisseys ), plus time-out dangers etc, this quick move dmg breakpoint is more relevant now. So it's good to start investigating on what will be the optimal levels to power up for your attackers against this terror nurse ;)

Also to note, though I'm using a db/dc dragonite in that vid, u might actually get more dps gain if it's a db/hyperbeam nite, with just 1 more powerup from lvl 30 to 30.5. Pokebattler simulate up to 14 secs gain for that moveset, which could possibly be higher in the real world.

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You do a great job on those videos. Always the first Pokémon go content I look for on YouTube.

We have to spam so many quick moves against blissey, it would make sense that single bar charge moves would see the most change.

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I think back then the view was that a low IV on attacker is ok :).
Right now that can cost you a lot of dratini or machop candies :) (for a 10 attack machamp you need a lot more than 31.5 lvl, same for Dragonite with DB/DC). Not to say it can render your B/Se Tyra unable to reach max potential vs. lvl 39 blisseys.

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Yeah but Stamina and the Defensive will inverses aswell. So my attackers will endure longer

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