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So I used my long awaited Sinnoh Stone to evolve an Electabuzz with 2 moves (baby discount) and got Thunder Punch and Thunder. Which one should I TM away and is it worth it to do this? (I don't raid too often)

Asked by DatLocalKarper6 years 3 months ago
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I'd go with Wild Charge and Thunder Punch. The former provides its best DPS, and the latter provides a little bit more flexibility and can be an asset in PvP. Wild Charge is the essential one though.

I'd take it to 2500 CP (or as close to it as possible while staying under) and it'll be usable in both raids and PvP Ultra league.

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Get rid of Thunder. I don't know how Thunder is in PvP but Wild Charge trumps it completely in PvE.

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Not sure why you got a second move on Electabuzz, even with the baby discount. Now, if the pokemon had different type moves, like Flygon with Dragon Breath and Earthquake, that makes sense.

Still, having spent the dust and candy, Wild Charge is the best move for Raids and Gyms, and solid for PvP (I think Thunderbolt is a hair better, but that's not an option here). Thunder does the most damage, but only by a tiny bit over Wild Charge. Thunder Punch, while weaker, is faster, and sometimes that can be all the difference. Plus, you can use it in PvP as a bluff - wait until Wild Charge is charged up, and then use Thunder Punch, hoping your foe uses a shield. You'll still have a good bit of energy, and can then fire off a Wild Charge quickly, which foe might not shield.

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I'm probably going to unlock the second move on my elekid simply because charge TMs are worth more to me than 10k stardust. Unlocking the second gives a 2/3 chance of needing 0, and a 100% chance of needing only one. Without it I have a 2/3 chance of needing one, then only a series of 50% shots after that if not getting wild charge the first time.

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