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double charge move attacking tactics

The allmighty PokeBattler does not support my favorite attacking tactics, so for these simulations, it is not really usefull.

I got the inspiration for this here, but this was just a discussions side-branch, so i want to share this tactics here, and in more general.

The aim of this tactics is to collect full 100 Energy with quick attacks, and then finish the defender with two charge moves in a row.

Obviously, you need an attacker with a strong two-bar-charged move (outrage, psybeam, avalance, thunder-bolt, shadow ball...). Advantagious is a quick move that generates energy quick and deals moderate damage (powder snow is perfect)

Your attacker should be as powerfull as to really kill defender with two charged moves - matchup must be good.

If all these parameters match, you can collect energy without dealing much damage, so defender does not collect energy quick. So a defender with a single bar charged move is not able to release it, sometimes even a two-bar-defender does not manage this.

This is obviously better than releasing first charged move, go on quick attacking and charge a second time, because in this case, defender has got lots of energy thanks to damage received and will cast its charge move.

For me, this tactics works perfect for the jolteon-gyarados, cloyster-dragonite and dragonite-anything-not-too-bulky- matchups. I have not yet tested it with espeon and gengar.

Variation: If i cannot kill a defender with this tactics, i start this way, and after my double strike i start to dodge expecting the charged move.

I wonder, who has used this tactics too, and would like to read your experiences.

Asked by Bruno Brezel7 years 9 months ago
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Answers

by JHVS 7 years 9 months ago

I do this quite a bit with one catch. In most cases I drop the first charge when the second bar is almost full. The damage from using the first charge fills the second giving me both bars slightly earlier with not much wasted energy. It seems to me that this works well with Gyarados in particular. Now that Dragonite has so many multiple bar charge moves that are fast it is kind of hit or miss for me. I will keep better awareness of how it works out on my lunch gym run.

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I guess I sort of do something like this also. My first charge move of multi-bar attack I will use when my energy is about 75%, but then I just use it as it becomes available. Ideally I am dodging all charge moves but also not taking hits while my energy bar is completely full.

Just a slight correction, the energy you gain while using your charge move is from the damage you are taking from the opponent's attacks.

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Hmm, if my attacker has a 2 bar I almost always fire off the first one whenever it is charged instead of saving it two in a row. Helps energy conservation and also you won't be overkilling. Any energy left can also be saved to the next battle.

I'm not too interested in if the opponent is able to lay waste on me with its charge move, most of the time it's easy enough to dodge anyway.

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I used to use this your tactics too. I want to reply to your points:

Helps energy conservation

This is right, you don't waste energy.

and also you won't be overkilling.

In my well-known standard matchups (cloyster-drago; jolteon-gyarados) i don't overkill much. Dependend on the levels, i overkill a little, kill perfectly or have to add some quick attacks.

Any energy left can also be saved to the next battle.

I use this tactics mostly with specialists. So i often have to change after battle.
If i can apply this tactics, i like it more than to open the following battle with a charged attack, because then opponents energy is full and it starts to use its charged attacks.

most of the time it's easy enough to dodge anyway.

I prefere to avoid defender's charged attacks if possible using this tactics, as even dodged attacks deal consideralble damage and there is a dodging bug.

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I prefer to unleash them as soon as I have the energy. In the first place, it's their edge over their 1 super charged move counterparts. Easier to dodge too. e.g. Jolteon vs. a Gyarados 1st time without knowing its charge move. It's safer and I believe it's what they're made for.

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Dodging does not hinder this tactics. It just slows it down a bit. You can dodge all defender's attacks until
(1) you know its charged attack or
(2) 100 energy are full
and then double strike anyway.

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Nah. It's counter productive. The point of having a 2 bar move (well at least for me) is to spend that energy as soon as I have it and I know it's safe to unleash. It's what separates a Hyper Beam from a Body Slam. If you will simply fill your charge bar up and unleash hell, so be it. But if I were to do it, I'd choose the 1 charge bar over the multiple ones.

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I do not need to convince you, i give you just one thought: Undoubtly, solar beam is (one of the) best move(s) in game. 100 Energy, 180 Damage, 5 seconds. Two subsequent avalances perform quite similar.
Yes you have more flexibility with a multiple-bar-move, and this flexibility includes to use them directly after each other, if you can kill a defender this way directly without having given much energy before.

If a battle goes over a longer time, i agree, this tactics would not work and it would tend to overspend energy and overkill defender.

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Hey man, I'm not saying what you're doing is wrong. You asked, I answered. That's how we roll. I'm simply stating and let me borrow your words (I'm using a phone so I can't really quote) "Yes you have more flexibility with a multiple-bar-move, and this flexibility includes to use them directly after each other". That's just what I've been doing. Taking advantage of their flexibility. If I have to wait for a full 2 or 3 bar move, I'd simply choose another Pokémon with another awesome one bar charge move. Again, I'm not stating what you're doing is wrong. That's just how we roll. Peace out.

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by aSp 7 years 9 months ago

It pretty much describes my main tactic.

I might add that if the 2 charge moves may not finish the job, and if I think I will need a 3rd, I will build near full charge, fire off one and then rebuild the charge, before I let off the next 2 charge moves.
This way I will have both ready to go, and haven't given too much charge from the damage done.

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by razvan 7 years 9 months ago

I use this on 3 bar move Discharge. Does wonders, even DP or Outrage does not get fired most of the times. But since I'm used to not dodge at all during this tactics, first Crouch or Twister hits me all the time :).
For 3k+ Gyas I need to let a bit of delay, meaning that I start discharging after all 3 are up and 2-3 more quick ones.

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by Simon 7 years 9 months ago

This is addressed to everyone: What do you do with a three bar charge move? I.e., how many bars do you fill up before releasing the first charge move?

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Rare times when I use AT I like to dodge all, even after AT. Also Vapes don't usually kill similar lvl Rhydons before they lunch theybcharge moves, at least in my experience.
So for AT I fire when loaded :).

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by DrAzzy 7 years 9 months ago

Yeah - I do this too. Depending on the situation and how much energy I know I'm giving to my enemy, I sometimes do one normal charge move, then build up to 100 energy, and release them both right in a row. I do this most often in matchups where I know the enemy has a full bar charge move that they'll be able to use after my second half-bar move, but if I drop the third right after that, it can save me from having to take the charge move at all.

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I am late to this discussion, but I have one important question: what is the timing of the 2nd charge move there? The first charge move should fire of in 1/100st of a second, but for the second: do you need to wait for the charge move cool down period? Or can you fire it 1/100st of a second later (theoretically)? thx for your answers

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