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Listen, a lot of people talk about dodging like it is key. But what is the point of that in raiding?? I understand it in the gym scene, the pokemon aren't as strong and you will deal more damage. But this came to my head while using 5 Gengars against a Lugia. all 5 died within about 30 seconds. With the need to absolutely dodge every attack, you have to do less damage..... with potions and revives now dodging would only make sense for glass cannons and because of time allowed in these legendary raids why are we not using more durable and just alittle less attack pokemon? I.E. Snorlax L/HB > Gengar SC/SB
Maybe it is just me but dodging non stop seems to take away from damage, i guess to each their own. But the real question is, Who all dodges in the big raids? There are enough bulky options that still do good damage that i feel like glass cannons are only made for soloing and gyms. just to let you all know the 5 Gengars were a test run and followed by a snorlax. Just to keep my first 6 alive or an option to switch out. All gengars had either sucker punch or Hex. was lucky to get one charged move off each one.

Asked by snorlaxn757 years 7 months ago
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Dodge charge moves when you're at high health so you can get off charge moves with your best mons and do more damage, survive longer, and get more damage balls.

What don't you understand?

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Exactly this, one good dodge could make the difference in getting another Stone Edge in and could get you not only more balls from direct damage dealt, but also save your team from dying at the end (depending on how many people is at the raid)

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Ok, clearly i didn't state it because i found it to be common knowledge.... Dodge Charged attacks. Obviously..... but as i said in the original post, what is the point of dodging EVERY ATTACK? such a waste of time. if i was that dumb to not understand dodge every charge move, i would be fine with the smart ass comment. But i understand that, just don't get the every attack.

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It depends on how much damage you are taking from fast attacks. Against stronger fast attacks, like Mewtwo with Confusion, you will want to dodge to survive longer. Against weaker fast attacks, like Mewtwo with Psycho Cut, you might be able to spam attack and tank the hits, especially if you have a resistance helping you. Against middle range fast attacks, maybe just dodge occasionally when your attack animations sync up.

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You're making a lot of assumption, like all raids are attended by 15-20 Level 30+ players well-versed on the optimum Pokemon to use in each situation, and not the 6-10 Level 20+ players who use exactly what the computer selects for them, which is usually closer to the reality. I don't mind being the anchor for these folks, but I'm dodging charge moves to stay alive without re-entering and inflicting maximum damage.

Sure, if I'm lucky enough to be in a more professional raid group, I'll just press away for the sake of time, but I'll STILL dodge the charges if I see them coming.

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In the original post i stated EVERY attack, again obviously everyone has to dodge charged attacks. Big or Small group, i am lucky to get above 10 for lugia in my town. so dodging is absolutely needed every time. There is no assumption with attack, dodge, attack, dodge, attack, dodge, charged move... there is less damage than attack, attack,attack, dodge, attack, charge move. Just an example, also everything depends on dodge glitch anyway so if you keep dodging the dodge glitch will ruin you one time. then all that dodging was for nothing.

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I only dodge the specials. Take the rest of the hits.

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I found B/SE performs better than flareon during Articuno raid. Sometime with Lag and dodge bug, i cannot even land 1 OH on Articuno.
i value dodgibility > dps
Dodging takes skills whereas keep tapping the screen takes no skills.

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I dodge in big raids every single time. My goal is to get 2 Charged Moves off before the Mon is knocked out, and these Raid Bosses (particularly Legendary raids) are regularly able to knock even Supreme Counters out at times with 1 Charged move. (Damnably annoying having a Zapados knock my Golem's out with one Charged move. It's like "Seriously? Level 33 Golems, HP 125+ for all of them, and 1 charged move from Zapados kills them? WTF?") So dodging is critical to getting Charged moves off.

Charged moves do more damage, naturally. And the more damage you do in a raid, the more Premier Balls you get at the end to try to catch the Raid Boss. So dodge, dodge, DODGE those attacks! Dodge as if your life depends on it!

(or at least as if your phone depends on it because you're going to want to throw that phone at something when you use one of your few Golden Razzberries AND you get that Excellent throw, with a Curveball, and the bleeping Zapados STILL JUMPS OUT! TWICE! AAAARRRGGGHHH!!!!)

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I completely get dodging charged moves, i apologize i didn't emphasize that.... found that as common knowledge. but people talk about dodging every attack.... Also, zapdos is by far the most elusive for me lol. 1898 ran from me and i have never been the same.

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Because the damage you gain from getting an extra special off outweighs the damage lost from dodging, assuming the dodge allows your Pokemon to survive long enough for that.

Or you survive long enough for the boss to overkill a low hp mon which in turn allows your next mon to survive longer, maybe that one can get an extra special off before fainting too.

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Most of the time when I try to dodge charge moves i get rekt by dodge bug :(

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Ok, i may have not explained dodging like i wanted. OBVIOUSLY you dodge charge attacks. if you do not then you are most likely below level 15. I am talking about EVERY ATTACK. Gengar from at least the legendaries is destroyed from strictly quick moves.... You do not have time to dodge every quick move.... i do not care what simulator you use, that is common sense.... the more time you spend dodging EVERY ATTACK you will do less DPS. do you honestly dodge non stop? The Lugia was probably the worst example because it had sky attack.

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The DPS for that one Pokemon will be reduced but your party of 6 doesn't do equal amounts of damage.

While I don't dodge every move, maybe there are some that value their highest damage dealer surviving as long as possible.

Arbitrary numbers, but as an example some players may value a Gengar doing 20 DPS for 30 seconds rather than a Gengar that does 25 DPS for 15 seconds due to higher total damage.

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Probably dodge normal attacks doesnt have much sense, still not everybody is on a lag free unheated phone and a lot of people like me cant really know if its a charge or not other than by the time it has been withouth throwing it.

Other than that about gengars not everyone has 6 TTar to go to lugia and not everybody reads or knows about good counters.

Yes theorically you could try to max your damage taking in account the time that the boss will be alive and how glass or tanky you have to go. But its impossible to know most of the times how your party gona perform.

Maybe im on a lugia with 18 persons all 30+ and i pick gengars because i expect a race. Maybe in the end im wrong and im 6 ko with a minute to spare and i would had done more damage with another team or maybe not and i had the most optimal team even if my gengars died in 20 seconds, getting to hit one ShB as long as i remember was not so complicated.

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