Dodge Window
In the current metagame, the most important strategy for a trainer is dodging. Now that potions and revives have become rarer, it has become even more important. Well, the How to Dodge page (https://pokemongo.gamepress.gg/how-to-dodge) is outdated. Now I came to know that every move has a different animation time and duration. But every move has a 0.7s dodging time. What confuses me is some moves don't have a 0.7s time difference between animation time and duration. One of these moves is Cross Poison. It has a 0.9s animation and a 1.5s duration. A player is supposed to have a dodging time of 0.7s which means that it would take (0.9+0.7)s =1.6s for the action to end. But the duration of the move is 1.5s. So, what happens for the next 0.1s? This is weird! Other moves with the same complication are Bone Club, X-Scissor, Dragon Claw, Stomp, Shadow Punch, Surf, Doom Desire, Thunder Punch, Bubble Beam, Ice Punch, Iron Head, Low Sweep, Sky Attack, Foul Play, Rock Blast, Heavy Slam, Megahorn, Submission, Drill Peck, Mud Bomb, Aerial Ace, Flame Wheel, Magnet Bomb, Shadow Ball, Focus Blast, Draco Meteor, Hyper Beam etc. I would really like to know the dodge window of every move. Currently the Charge Move page shows the time when it gets active. But instead, I would like to know if there is any site where we can clearly find thd dodge window of every move.
Answers
You really do not need to care that much about the dodge window because what matters and the only thing that matters is the yellow flash. Just assume you have a bit more than half a second to react to it, which is ample time if you're looking for it (average human has something like 0.2s optimal reaction time IIRC).
How you see when you need to be looking for the flash is a different thing. There's usually a noticeably different delay before a charge move, but the battle log will always show the charge move first so looking at it, you should notice you need to be looking at the flash.
tl;dr stop worrying about it, just dodge when you see the flash.
True. So the tell is different in raids, but OP's concern doesn't make a relevant difference there either. It's harder because you need to learn different tells and timings (Like for X-Scissor it's too late by the time you see the animation) for each charge move instead of just zoning in on the flash, but it's just as doable provided dodging is not bugged.
We answered this question for you the first time you asked it. Yesterday. You're contorting yourself over a problem that doesn't exist:
Dodge at the flash. End of story. The data on this site already tells you when that's going to happen for every move. You're looking for a phantom.
If you want to dodge during raids, you'll have to memorize the flash juncture. That's all the strategy there is to it.