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Decreased TM drop rate???

five tier 4 raids yesterday+today, 0 TM which is so weird.
two tier 4 raids on the first day (launch day of raids), and got 1 TM each.

Anyone else experienced decreased TM drop rate or it's just that I'm unlucky these days?

(based on reddit survey, TM drop rate for tier 4 raids should be around 64%, and average number of TMs dropped from tier 4 raid is 1.0, so the probability for 0 TM in a row in five tier 4 raids is 0.6%

Asked by DragoniteDD8 years ago
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I am noticing a decrease in the amount of tier 4 raids here and also a decrease in TM's. Don't know if they are touching things but I don't like it at all...If a small town gets the number of raids even more reduced then people will be less likely to play, less tier 4 raids = less players at this point because our gyms are already stagnant with this new sytem.

I will keep tracking if today the pattern is the same, raids started like 1hour ago, at the moment only 2 tier 1 around.

As for the TM's I normally got 1TM every 2/3 raids on average ( being all the raids I do tier 3 or above), yesterday I did 3 level 3 raids, no TM at all. Let's wait for more people to see how are their experience with TM's from yesterday onwards before making conclusions.

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My big reason to do raid is because of TM. If they do drop TMs rate in the raid, nor do raid consistently or buy premium pass.

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Be careful on what you said, esp on this forum.
Many complained that TMs are raid bosses are too good. Rewards are so huge.
Ok, Niantic has listened.
You get what you wanted.

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How many great pokemon does a trainer power up each week? How many TMs do we need permanently?

Of course, now, there is a high demand for our inventary.
When all pokemon have acceptable movesets, do we need more than 2 TMs per week?

It is a little bit like evolution items. Many cried, there are too few. I have not heared a complain about those for a long time.

On the long term, a TM-rate of 1/4 for 4er Raids will be fine.

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Just remember that it cost 85k dust and 67 candies to take a boss from lvl 20 to 30. I have 500k dust which will be the limiting source even more in the new meta-beta after loss of 5k dust/day for experienced players.

The obvious solution is to catch lvl 30, low iv mons, evolve them and get an army of attackers with minimal dust spent.

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The obvious solution is to catch lvl 30, low iv mons, evolve them and get an army of attackers with minimal dust spent.

This depends on your goals. Which problem do you solve?
To have more than 1 good attacker of each type is only needed when soloing tier 3 raids atm. Everybody else does not need good attackers or defenders at all.

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I hate big mouth people.
They are trying to brag on web sites telling '' ohh i did 10 raids and i have 20 TMs , look at me i m so cool '' and sometimes people actually beliave it.
Maybe niantic actually listenned.

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My anecdotal notes point to a decrease...Done 13 (won 12) raids...

1st and 2nd day (9 raids, 5 TMs)
4th day till now (4 raids (loss 1), 1 TM)...

0 TMs since Jun 26th. Only level 3 raids.

Sample size is too small though so prob RNG or slight tweak if there was one.

As for TMs dropping too much, PoGo is already not a skill-based/competitive game so I don't mind if they drop more often...

If they make it rare, would be even more frustrating for people who don't raid a lot or are rural...

Would rather see more NPC quests and really need more ways to earn coins/dust.

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Never saw an increase. 20 raids = 1 tm. Argh random gods.

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