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Best Ways to Get Stardust Now?

I used to rely on daily gym bonuses to get stardust, but now that's no longer an option.

What's the best/most efficient way to get stardust now?

Asked by SpaceOpera8 years ago
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Answers

GRIND!

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Choose:

Grind via catching tons of Pokémon.
1st catch of the day and Pokéstop spins.
Feed tons of berries to a friendly gym for 20 stardust a pop.
Egg hatching.

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You get dust from spins? Never noticed. Good to know!

For me, catch what I can, and although I know you get a lot from eggs, I'm not happy with the 50 coin limit so I refuse to incubate more than 3 eggs at a time (10's would be an exception, but all I'm getting is 5's).

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It is absolutely logical that you had not noticed since you do not take dust from spins.

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Well, it could have been a recent change, you never used to be able to feed berries either ;)

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I've hatched 61 eggs over the past 3+ weeks, and haven't gotten a single 10K in return. Not one! For the past 8 days, I've only hatched 5K eggs, because I haven't gottten any 2K either. I am now, and have been, only using the free incubator and hatch 2 or 3 eggs a day. I used to buy an incubator for every 10K egg I got, and then use the extra on 5K.

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Always catch evolved pokemon like pidgeot, beedril, ...

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This! I've never been more excited to see Furrets, Ledians, and Raticates! I used to let them go and not waste balls, but not anymore.

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If you are a free player, catching pokemon is about the only good option. In particular, I have been catching a lot more evolved forms (e.g. Pidgeottos, Ledians, etc.) that I used to ignore, due to their higher stardust payouts.

Hatching eggs is good, but with free gym coins now being limited to 50/day, I'm reluctant to purchase incubators for anything other than 10km eggs. If you don't mind spending real money, hatching is probably the quickest way to accumulate dust.

And feed those nanabs to other people's gym pokemon every chance you get. It's not much but a few hundred extra dust per day is better than throwing out the berries to make room for useful items.

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Oh, and keep those catch streaks going. The value of the 7-day streak bonus (3,000 dust) now is a lot more meaningful.

I really hope they start having more 2x dust events, or give us other ways to collect dust.

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This is where I think the level of a Pokemon you catch now supersedes its IV's in regards to determining whether or not you chose to evolve it.

With the fact that stardust is now the primary bottleneck, I think you have to consider evolving Pokemon with lower IV's if they are already a high level. With the new gym structure, CP being negated and the fact that the difference between a 0 IV Pokemon and a 100 IV Pokemon is only 10%, the only relevancy IV's will have is potential PvP and and trading, if/when that ever becomes part of the game.

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the fact that the difference between a 0 IV Pokemon and a 100 IV Pokemon is only 10%,

Let us assume a good hypothetical pokemon with ATT200 / DEF200 / STA200. The difference in real fighting power is
( 215 / 200 ) ³ - 1 = 24,2%

This is huge.

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Your argument is null!
The difference between a 0 IV and 100 IV D'nite or T'tar at level 35 is over 400CP. A Rhydon, over 200.
T'tar and Rhydon are both important in 5 out of 7 of the level 3 raids, if you are going to solo them. I'll take those high IV, and high CP, and invest in them all day long!

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Agreed - stardust is a big problem right now, for two reasons.

1) With the shift in the meta game, people have found themselves with totally different goals and things to get done, requiring more dust to do them. Used to want tough Blissey, Snorlax, Dragonite to park in gyms. Now, parking is bad, you end up with no coins until they come home, and then just the 50. Three long time gym mons come home the same day, you get 50, not 150. And you can't control when they come back.

2) Taking dust away from gyms is the other issue, increasing the rarity, just when we need it the most to get back on track.

Niantic almost has to do some sort of event to give out lots of dust. It's not even like you can buy it with coins, right?

And to all the people complaining that the new gym system ruins it, everyone will have Ttars and so on, they are missing the point - everyone will have level 20 Ttars. Dedicated players will have enough dust to have many higher level Ttars, while casual players will have 1. And you need at least 3-4 to dent raid bosses, if not 6. 6 level 20 Ttars won't take down a 'Zam, but 6 level 35's will crush it. Or if 'Zam is too easy, sub in Mew or Mewtoo, when they come out.

The game used to be driven by rare mon candy - D'nite, 'Lax, Blissey. Now it's driven by stardust and raid boss availability; that's the real paradigm shift.

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That's what many people forget who are upset about lower level players getting tyranitar (first they have to catch him and not let someone else in the group do it for them). My level 31.5 (not even maxed for my level) evolved Tyranitar with B/C is a beast... No way will they get their lvl 20 anywhere close to 30 with the scarcity of dust (and candy).

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Hatch eggs, catch final evolution forms and feed berries, we cant forget about the berries!!

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You get extra stardust for catching final evolution? I thought it was just 100 per catch regardless

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No, if it's the highest of a two form evolution (e.g., Raticate), you get 300 stardust (and a bit more candy). If it's the highest of a three form evolution (Butterfree, Beedrill), you get 500 stardust and yet a little more candy. This was kind of slipped in a couple months ago with little fanfare. It was easy to miss!

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Sure missed it. Only problem, I don't encounter a lot of second and third evolution mon in the parks where I do most of my hunting.

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Many of the tips here are good. Also remember to never miss consecutive catch days for the stardust. Hopefully a summer event will be released that increases stardust gained from traditionally low output stardust tasks, like X2 from eggs, X3 from catches, etc.

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