Are the popular catch rates for raids wrong?
It seems that the tables that show up on many sites (e.g. SilphRoad) and are accepted by the general player base are using a formula of BCR(base catch rates) * multipliers (1,7 for curve * 2,5 for golden razz etc ) This however is inconsistent with the unified catch theory (posted and analised on gamepress) and does not account for pkmn lvl.
In addition, using this formula, for a Snorlax/Lapras raid we have 16% (base) * 1,7 (curve) * 1,3 (gold metal) * 1,5 (average great throw) * 2,5 (golden razz) which sums up to more than 100%, what we all know is wrong.
(Posting the generally accepted table so you can see for yourselves. If I'm wrong I would be happy if someone could correct my reasoning, thanks )

Answers
Just checked their pages, you are right. I wrote 16% by memory, based on a very old post that can be found here https://www.reddit.com/r/TheSilphRoad/comments/4v52le/base_capture_rate/
However the question remains, are the catch rates that are popular right now, for the legendaries, actually right or wrong ? Based on the table from the OP they just multiply BCR with modifiers, which is wrong.