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Are IV really important?

I've read in several articles that the difference between a 0% and a 100% of perfection is only 10% of the pokemon stats. Taking that into account, are IV really THAT important?, I mean, people get obessed with getting pokemon with perfect IV when the difference seems to be pretty small. I imagine that it would be worth worrying about IV with high stats pokemon, as the difference in percentage will also be higher. Need opinions.
Thanks for your feedback :)

Asked by Cyprine8 years 5 months ago
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Answers

Well, technically IVs are kind of important because the higher IV, the higher CP (not that much, tho) the mon will have.

The higher CP the mon have (compared to the same species) the most chances of sitting higher in a gym you have.

Basically, the real 'impact' of the IVs in the game is pretty much this, being on the top a gym despite having the same mon in the same gym.

For attacking mons, the IVs are basically useless.

Now, that was the technical explanation.
You also have the "fun" aspect. It if weren't for the IVs this game would have turned completely boring 3 monthes ago. All this IV thing adds the game a 'fun and challenging' side, that will eventually makes you wanting to get higher and higher IVs mons you like.
If you are not the kind of people that is being attracted by this or drove by this in order to get some extra fun, then I don't know why you are still playing imo.

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I'm saying that the game would be a lot funnier if IVs had real impact in the gameplay.

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It's exactly the opposite. High IV is theoretically worth less on a Pokémon that already has high stats, compared to Pokémon that has lower base stats.

For example:

Dragonite's base stats are 250/212/182
15 stat points for each of the stats is proportionally a lot less than for example Cloyster that has base stats of 196/196/100.

The difference with 0% IV and 100% IV is not that big, movesets are a lot more important. However, higher IV still means higher CP which means that the Pokémon will sit on higher spot in a gym making it harder to remove from there and making it more likely to stay there for longer period of time.

EDIT: Looks like Emiliano55 was faster this time :) But the 'fun aspect' is a good addition too. Myself being pretty OCD, I enjoy a lot about this technicality in the game.

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So if I had a dragonite with an iv of 2% (hp = 1) and stuck him in a gym, how much easier would he go down from an attack compared to one with a 100% iv if moveset and cp were the same?

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A level 30 Dragonite with perfect IV's has 3000 CP, while 0% IV Dragonite would have 2629 CP.

0% IV Dragonite with perfect moveset (Steel Wing/Dragon Pulse) has ~84% of the defensive capability of a 100% IV Dragonite.

So in Dragonite's case, when defending at level 30, perfect IV's are about 19% more efficient than 0/0/0 IV's.

If their CP would be same, their levels would be completely different, but generally they would both work equally. However, you could just power up the better IV Dragonite further and thus make it a lot stronger.

Dragonite has highest stats in the game of all the available Pokémon, which means that it relatively benefits the least of good IV's, yet still make a 20% difference. The gap would be even bigger with most of the other Pokémon.

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But assuming they aren't powered up to max cp and have the same cp at the time. Would a Pokémon with 0 iv hp and defense lose more easily than one with 15/15? Or does iv only matter when fully powered up?

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If they are both at same CP, they should perform roughly the same.

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by TTT 8 years 5 months ago

The way I look at it is to go to level 40 of the pokemon and compare the min and max CP. That distance can be around 400 for some strong pokemon.

So consider your IV values. Every 25% of IV would then be about 100CP at level 40 (like 75 at level 25 let's say). Basically, 100CP is actually a pretty big difference. It can be 2-3 spots higher up in a gym. It'll be more intimidating, etc...

So while the difference between 75% IV and 100% IV really doesn't matter all that much (75CP), where do you draw the line? 150CP? 225CP? That's a personal decision, but to me if I have the choice I'll spend some dust and get the extra 100CP if I can, so anything under 70% IV I think long and hard before powering. Movesets play a much more important role (especially when attacking, as defending you may just not get attacked).

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I think for common mons in your area, IVs are more important since sitting higher in a gym means you can collect candy more consistently without being on the bottom and sniped off by solo players. With a lot of gyms getting close to 2100 on the bottom already...it's pretty hard to power any defender outside of the common 4 or 5. At least until you hit lvl 30+.

As mentioned, anyone can knock out a gym easily if they have a few decent attackers and time/potions on their hands. It's mostly the "it's just not worth it" now with all these level 10 gyms everywhere now for most folks since they get very little benefit and the super high level people are already in 10 gyms themselves so there is little incentive to change the gym scene in their area.

We have a lot of Arcanine's here so if there are 4 or 5 in a gym already, being a 90+ IV vs. 70 would make a pretty big difference since all the mons are pretty close together in CP so for those common mons (depends on area), I'd wait till I get a much higher IV one.

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Highly depends on your level, the attackers/defenders you have and rarity/candy supply.

Of course I spended a few power-ups to get my not so good dragonite above 2500CP. But in general I saved my stardust.

Now I have 3 dragonites and many other good options for attack and defense (well good is relative for defense). So I don't invest in low IV or bad moveset any more. And low IV is different for lapras and hypno...

But you should really consider IV when powering beyond lvl 30.
Dragonites with att+7 and +15 (other IV identical) differ by about 3% in performance and CP, but above lvl 30 this are 4 power-ups CP-wise. Corresponds to 20-60 candy (increasing between lvl 30 and 40) and 22-40k dust.
For Dragonite and sta (again +7/+15) the difference is CP-wise lower (2%), regarding performance it is 4%. Again not so important, but expensive to compensate with power-ups.

Nonetheless bad movesets reduce performance by max. guessed 20-35%, bad IV (rule out the sub 50% pokemon, consider only final evolutions, ignore chansey) reduces performance by max. 5-10% (for Cp this will be less).

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