Are Charged TMs Truly Random?
At first, I seemed to only get the best moves the first time. Now, I have painfully spent 6 TMs trying to get Wild Charge for my best Raikou (that I foolishly already powered up to 3000). Sure, it can still be random, but probability is low.
Anyone else seeing any particularly difficult moves to obtain with TMs? Wouldn’t be surprised if odds of getting best move for a legendary were made more rare with TM. Or...maybe I’m just not lucky. Thoughts?
Answers
After wasting seven early on trying to get Dynamic Punch and STILL not getting it, I have revised my use: no Charged TM unless the result is guaranteed to be unequivocally better than the existing move. And since their rarity has greatly increased, I'm happy with that choice. No more chances at incremental upgrades. Good enough, in many cases, is now indeed good enough.
Your odds of NOT getting what you want:
1 TM = 1/2 (50%)
2 TMs = 1/4 (25%)
3 TMs = 1/8 (12.5%)
4 TMs = 1/16 (6.25%)
5 TMs = 1/32 (3.125%)
6 TMs = 1/64 (1.5625%)
Keep going: sometimes you just roll bad luck.
If you want to think of it this way, your chance of wasting 6 TMs and not getting what you want as a Move is better than your odds of getting a perfect raid pokemon 1/216 . Or a perfectly raid bad 10/10/10 pokemon.