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Any fans of a 45 minute raid timer?

The reduced raid time is a disaster, IMHO. The main reason is our group likes to chain raids together, doing 2 or 3 in a row. Guess what, there is often not enough time for this now. One raid ends before you can get to it.

Asked by gibell7 years 5 months ago
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true but I think on reddit they said that they also increased rewards. So now you can solo higher level raids and get more rewards for each. I think that's fair for players who have trouble getting groups together

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I don't like it and don't see the point, either. Why give players less time? Maybe they don't want us to solo t3 (but why would they care as long as we use and/or buy passes)? It makes no sense.

I kind of liked having 2 hours to raid (which was apparently a glitch), 'cause I often miss out on a raid because I have RL responsibilities before it even starts.

Niantic, get it right, please.

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When I do raids, I go by bicycle, to gyms that are miles away, meaning I had to hurry even when we had an hour. Now, well, I haven't even done any raids since it was reduced to 45 minutes.

For anything but legendary raids, I'd pretty much have to leave 15-20 minutes before we even knew what they'd be, which I'm not going to do, especially since only a couple types get enough people interested to sometimes form a group.

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A negative effect for them as well I think, as with the 'chain raid' answer, I'm less tempted to do a series of raids on a weekend. I'm actually content with my free pass every day now.

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by YodaJi 7 years 6 months ago

Yeah, It makes team raiding too stressful the more narrow the time window gets. My region only as Suicune anyway which I understand is not that helpful. Everything seems to be pushing us to do more soloing. At this point soloing a 3 tier probably is more an advantage than getting a second Suicune even if my first one isn't really great IV or move set. Agree?

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I think that's the point they don't want us to keep targeting ttars and machamps. But legendaries still stand out and easy to get a group for.

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In a city it takes a little while for the raid maps to register which boss it is, shorter timer and tier 3 or 4 hatch reveals lets the raiding be a little more organic. I could drive and chat on a Sunday and get 5+ Machamps and 5+ Tyranitars...IF I had timely Boss information. Too much of a Nidoking risk to actually wait somewhere for something

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Suicune is not very useful right now, but with a moveset change might be better.

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by Sebhes 7 years 6 months ago

I don't see any benefits of reducing the post egg hatch time, besides making Pokemon more exclusive.

But I'm positive this is not the case. Probably another glitch. :)

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I hate it. I really hope it's some kind of "test". If revenue goes down and people raid less, I'd hope they change it the other way.

One benefit is that the shorter raid window allows for the potential of more raids per day. However, I would guess it only works out to be one extra raid for every 8 gyms (15 minutes x 8 = 2 hours). They should reduce the egg timer to 45 minutes and keep the raid time at 1 hour.

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Yeah, unfortunately the time reduction coincided with the end of the Halloween event so they might attribute revenue loss to the end of the event.

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And the rotation of new raid bosses. Changing too many variables at the same time to get an accurate analysis.

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What's weird is there have been very few raids since the end of the event and the raid boss changes (except for legendary, which can't be done in a small town). You'd think there'd be raids everywhere to introduce the new bosses... but quite the opposite.

Niantic, what's up? I have lots of passes (I bought the ultra box for incense/incubators and passes were included) but can't use them!

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Big city but I'm somewhat busy with it getting dark sooner...I've only seen one Mag, one Scyther, one Ninetales--no Porygon, no Cloyster--yep, I've seen 10 Nidokings

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The 30 min raid cool down was efectually halved. I think it was a necessary change to make room for the less desirable new
bosses.

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nope. and it also effectively means raids are finishing 15 minutes earlier in the day to . Further proof that niantec hates people with jobs

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Agree. Say you want to raid Tyranitar (like a LOT of players do). You see a level 4 raid, and (as of now) there's a 1 in 8 chance it's Tyranitar. So you think about getting ready to get to it, and wait about an hour until it hatches, and then mostly find out it's something else, or one time in 8, scramble to get there with the requisite group in 45 minutes.

I mean, does Niantic think we're like SWAT teams or a fire station, sitting around waiting for the alarm to go off? Most of us have lives, jobs or school, and other responsibilities. We can allocate a few hours a week for raiding, and have to hope to get what we need the most.

Now, if they announced a level X raid, an hour in advance, and then half an hour before let us know exactly what it was, maybe a 45 minute window would work. The problem is not knowing until it hatches.

And of course, right now, this isn't an issue for legendaries. You see a level 5, you know what to expect based on where you live. So that works fine - we can see the raid an hour in advance, and get a group organized, or not, and if not, no-one wastes time or effort to get there.

But if they release all the beasts, or cycle the birds through again for X-mas, then we'll have to get mobilized, get somewhere, and then be disappointed that it's another Suicune, and not a Ho-Oh or Raikou (or whatever options are out there).

Sure, the mystery of what you'll get is fun, but driving for half an hour to get Nidoqueen instead of Tyranitar is a major disappointment. Niantic needs to consider this as they restructure raids.

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Well said. I see zero logic in this move, especially with colder weather approaching in the US. Makes me wonder whether the urban legend that PoGo is one big social experiment is actaully true!.

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