Because blindly looking at DPS numbers is wrong, when you should be looking at the overall DPS from using a combination of quick moves and charge moves. You can't use charge moves on their own, because you need energy, and you get energy from using quick moves.
Usually 2 bar charge moves do more total damage compared to 1 bar charge move over a longer period of time, and moves that use more time have more weight on your overall DPS because it means your quick move makes up a lower portion of your overall damage (which is good because your quick move is your lowest DPS move)
For example lets say you have 1 quick move that does 10 DPS and you've got 2 charge moves, 1 that does 20 DPS over 2 seconds and another that does 18 DPS over 6 seconds, and it takes 6 seconds of using your quick move to get to 100 energy.
If it takes 6 seconds of quick moves to get energy for your charge move, then your overall damage is 6 x 10 + 20 x 2 = 100 damage over 8 seconds, or 12.5 DPS.
The 18 DPS charge move would instead deal 6 x 10 + 6 x 18 = 168 damage over 12 seconds, or 14 DPS.
The lower DPS charge move increases your overall DPS more because you're using it for a longer period of time, so it makes up a bigger portion of your damage, hence why Cross Chop is dogshit. It's the weakest 100 energy move so it has the least effect on your overall damage than all the other 100 energy moves that deal more damage but over a longer period of time.
Using an exaggerated example, lets say you have a move that has 1 damage and has a cooldown of 0.001s. This move technically has 1000 DPS, but it won't do anything to your overall DPS because almost none of your time is spent using this move.