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Rockslide machamp

Rockslide has an energy cost the same of ancient power, but more power. in PvP
How does this affect machamp in PvP? Counter is an absurd fast move, with high EPT and good DPT. Having a very fast charge move that lets it deal with a large number of its defensive coutners; Flying, fairy, ghost, poison, bug, psychic, and seemingly will go well as a shield breaker.

How does this affect machamp in ultra league and masters, as well as to a smaller extent gyms, as now dragonite, gardevoir, togekiss and gyarados dont resist it if its got DP and RS

Asked by MetagrossMaxis6 years 2 months ago
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Machamp may be just usable in great league but is not a solution to the giratina problem nor the solutions to its solutions (as in RS will not benefit from countering steel types), so will be a step down to begin with.

It gets killed by way too many things in masters

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For gyms it is great and a must-have in my opinion. Many times it will be best to plow through a gym than change your lineup due time and the risk of the defending trainers noticing and gRazzing. Machamp, already being one of the prime gym sweepers, really benefits from not having to back out when facing some of its counters. Not the beat -all solution, but definitely a great improvement.

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That I knew, and heard some people thinking of adding heavy slam as a second move to deal with thing slike togekiss gardevoir and dragonite, rather than switch to something like a metagross, though this now, mostly eliminates that need.

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It's somewhat relevant for master league. Machamp isn't a top contender, but it is apparently playable for hard countering Tyranitar and previously you needed to have one with legacy Stone Edge to have a way to hurt Lugia, Dragonite and Gyarados that might come after the Tyranitar to eat Machamp. Rock Slide is straight up better than Stone Edge, so this seriously reduces the trading worth of those legacy Champs.
Machamp's CP is still on the low side and it'll lose every single neutral matchup, but at least it has an additional tool now for some of the bad matchups.

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I almost always include a Machamp - most of the top Master mon have a psychic component, and Tyrannitar can take down a healthy chunk of a team. Machamp can take down Ttar faster than Ttar can take down a Lugia or Metagross.

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I don't do much masters but I've generally just relied on Groudon to cover for Tyranitar, running Machamp always seemed like too big of a risk. RS changes that somewhat I think, demolishing a TTar and burning a shield from the next pokemon sounds like a pretty ok deal.

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