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Defender decay rate?

Is it still a thing to leave them just below 3k CP? I was reading that was lowered and it’s no longer viable to stop powering at 2999, just double checking.

Asked by MiThiKaL6 years 11 months ago
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The 2999 CP thing was fixed almost a year ago. The decay rate is the same for all pokemon above approximately 2300 CP.

EDIT: I was wrong. CP decay depends on the max CP.

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Link please? As far as I know the maximum CP is the deciding factor for rate of percental CP decay.

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The most up-to-date post I can find about the matter is here: https://www.reddit.com/r/TheSilphRoad/comments/8fcp9o/quick_gym_demotivation_reference_table/

It seems I was wrong about the maximum CP, I have no idea where I got that misconception from.

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Thanks for the link. I noticed that this also seems to be the source of the equation 333-blue posted below. They used the same data of u/DrThod_PokemonGo I used, though I would be surprised if Niantic really used such an odd parametrization for the decay equation.

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by Dr. T 6 years 11 months ago

I am not aware of any changes done to the decay in recent times. Therefore, decay should still follow an exponential function with a floor of 1% CP_drop/hour:
CP_drop/hour = 1% + 0.3%*exp(MaxCP/700) ,
with MaxCP the original CP of the undecayed defender. The upper limit is 10% drop per hour; this cap comes into effect at 2381 CP (might be inaccurate in the details).

The 3000 limit has been gone for a long time.

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CP lost per hour: max(4/3*exp((CP/1487)^1.5),10)/100*CP

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Have a look at the following links:
https://pokemongo.gamepress.gg/q-a/rate-motivation-decay

http://letspokego.blogspot.com/2017/10/an-in-depth-look-at-gym-decay.html

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Ok thanks everyone. I was out of the loop for a while, took a long break. This must have happened during that time.

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