Requires specific maxed out counters or weather boost
HP | 9,000 | ATK | 161.95 | DEF | 161.95 |
---|
CP Range | |||
---|---|---|---|
Lvl 20 | 1760 - 1843 | Lvl 25 | 2201 - 2304 |
Notable Weather
Boosts Boss's Moves | Boosts Counters' Moves |
---|---|
Snow, Sunny / Clear, Fog, Windy, Partly Cloudy | Cloudy |
Fast Move Difficulty
Move | Difficulty |
---|---|
Lick | Intermediate |
Zen Headbutt | Intermediate |
Charge Move Difficulty
Move | Difficulty |
---|---|
Earthquake | Intermediate |
Heavy Slam | Intermediate |
Hyper Beam | Challenging |
Overview
Snorlax falls prey to Machamp and its fellow pugilists, but it can be reliably duoed only in cloudy weather. In neutral weather between ultra friends, the duo is possible with just the right amount of dodging - you should experiment to find out how much.
Interestingly, Lick + Hyper Beam may be the most difficult moveset. Lick does so little damage that it charges Dynamic Punch slowly, while Hyper Beam does a big chunk of damage at once and can KO Machamp from fairly high HP.
Approach
Team composition
-
Machamp and Hariyama are the go-to picks vs. any Snorlax moveset
-
Breloom works for Earthquake and Heavy Slam, but not Hyper Beam
Dodging strategy
-
Hyper Beam requires more dodging than Earthquake and Heavy Slam
Counters
Note: "Good" movesets are not necessarily viable at the level indicated.
Video Guide
Coming Soon
Best Raid Boss Counters
Fast Move | Charge Move | Rating |
---|
Counter | Dynamic Punch | Best |
Karate Chop | Dynamic Punch | Best |
Pros:
-
The highest DPS vs. Snorlax and overall superior counter
-
Many players have one, as it is a historical tier 3 raid boss
Cons:
-
Unreliable win % without some dodging or using a B team
Fast Move | Charge Move | Rating |
---|
Counter | Dynamic Punch | Best |
Pros:
-
Has greater bulk and slightly more TDO than Machamp
-
A low resource counter with an evolve cost of 50 candy
Cons:
-
Struggles mightily vs. Hyper Beam due to its sheer power
Fast Move | Charge Move | Rating |
---|
Counter | Dynamic Punch | Best |
Pros:
-
Proficient vs. Earthquake sets due to Ground resistance
Cons:
-
Not viable vs. Hyper Beam sets due to being 1-hit KO’d