GamePress

Earlier today, I had asked about the Legacy Body Slam Snorlax (https://pokemongo.gamepress.gg/q-a/body-slam-snorlax). I came to know that the How to Dodge page (https://pokemongo.gamepress.gg/how-to-dodge) is outdated. Now I came to know that every move has a different animation time and duration. But every move has a 0.7s dodging time. What confuses me is some moves don't have a 0.7s time difference between animation time and duration. One of these moves is Cross Poison. It has a 0.9s animation and a 1.5s duration. A player is supposed to have a dodging time of 0.7s which means that it would take (0.9+0.7)s =1.6s for the action to end. But the duration of the move is 1.5s. So, what happens for the next 0.1s? This is weird! So..........explanation time. Other moves with the same complication are Bone Club, X-Scissor, Dragon Claw, Stomp, Shadow Punch, Surf, Doom Desire, Thunder Punch, Bubble Beam, Ice Punch, Iron Head, Low Sweep, Sky Attack, Foul Play, Rock Blast, Heavy Slam, Megahorn, Submission, Drill Peck, Mud Bomb, Aerial Ace, Flame Wheel, Magnet Bomb, Shadow Ball, Focus Blast, Draco Meteor, Hyper Beam etc. I am a fan of glass cannons and I'd like to know a lot about dodging to effectively use them.

Asked by AR2525147 years 2 months ago
Report

Answers

by R0b1et 7 years 2 months ago

Dodge window during the animation is surely the most obvious answer.

Up
0
Down

Could you please explain the dodge window of Hyper Beam and Shadow Ball?

Up
0
Down

by R0b1et 7 years 2 months ago

The dodge glitch (which is going to be near impossible to fix) makes glass cannons a serious problem.

Up
0
Down

Nearly every fast move has this problem.

Up
0
Down

by mahzza 7 years 2 months ago

The space of time you have to dodge a move (indicated by the flash) is the same for every move. The only thing that differs is the time it takes for the flash to appear after the move is initiated. So:

After Hyper Beam begins its windup, the flash (your opportunity to dodge) happens in 3.3 seconds.

After Body Slam begins its windup, the flash (your opportunity to dodge) happens in 1.2 seconds.

That's why Body Slam is so relatively difficult to dodge: you have far less time to react before the flash occurs, whereas you can see Hyper Beam coming from Morocco. Plus, Body Slam has three bars, which means it's coming out all the time and you can't just spam your quick attack if you hope not to eat them all. With Hyper Beam, who cares: just put your head down and tap.

Other quick-acting Charged moves include:

* Stone Edge 0.70 sec
* Brick Break, Cross Chop, Horn Attack 0.80
* Hydro Pump, Poison Fang: 0.90

And on it goes (sort by "Active" in the Charged moves list on Gamepress).

I don't know if there are weird discrepancies anywhere else, but it honestly doesn't matter. All you care about is the flash, which happens at a different time based on the move.

Up
0
Down

by Oscarv 7 years 2 months ago

"One of these moves is Cross Poison. It has a 0.9s animation and a 1.5s duration. A player is supposed to have a dodging time of 0.7s"

I think you misinterpret the pages about moves. The "animation" time you give is "Damage Window" which is the time from the start of the animation to the yellow flash, after which you have another 0.7 seconds to dodge.

The "duration" is Move Cooldown, this only means something for the one who uses the move on attack. During this time, no fast moves will be possible, even if the animation lasts shorter.

Up
0
Down