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Curious Question

If Mewtwo and Ho-oh had their original stats and max CP, how much do you think their CP would increase by per power up? My guess is around 80-90 CP per power up, and then once you get them pass level 30, that'll be cut in half to around 40-45 CP. That would be crazy!

Asked by CzarJG247 years 5 months ago
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Answers

They were nerfed by 9%, so the increase per power up would have been roughly 10% higher.

old powerup gain = (new power up gain)*(1/.91)

I think nerfed Mewtwo increases by about 60 CP per power up, so it would have been maybe 66 with the old stats, up to level 30.

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That's a hell of a CP gain. Mewtwo and Ho-oh would have been insanely good with their original stats.

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Idk why they nerfed them. Niantic cant handle this game at all...
Just make them rare. Give ex passes like one per 3 months. You dont need to nerf them...

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Now that's a sane idea. We get one free raid pass every day (unless we're holding one already). Give one free EX pass every three months, or six months, or whatever. Use it within the time frame, and you get another when the time frame is up. Don't use it, and you get another as soon as you use it, within the next time frame, etc, just like regular raid passes and days.

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Agreed. The nerfs to these legendaries were unnecessary. I heavily prefer their original stats over their current ones. I'm not even sure why Niantic lowered their stats, it kind of just happened for no reason.

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Without the nerf, Mewtwo (and Ho-Oh) would break the meta. Likewise for Slaking.

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Lol there is no pvp or a real battle system. How a single mewtwo gonna break the "meta"?

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A large part of the meta revolves around raids. You need optimal gym attackers to take down a gym before a raid as fast as possible and then optimal defenders to hold it until the raid starts. In the raid you need optimal counters to deal the maximum amount of damage. All this is done to consistently score more premium balls to get better rewards and catch more raid bosses.

The problem with unnerfed Mewtwo is that 6 Mewtwo is the optimal gym attacker team and the optimal raid attacker team in nearly every situation. Allowing that would be pretty far from ideal.

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I can understand Slaking. But, for Mewtwo and Ho-oh, exactly how would that happen? Those were their stats to begin with, they're supposed to be powerful. Legendaries, including Mewtwo and Ho-oh, can't defend gyms, only attack gym defenders. And, as far as I'm concerned, defending gyms seems to be the whole basis of this "meta".

There's nothing they would break, any Pokémon can take down a gym with the current system. It's literally that easy. People want to use six Mewtwos because they choose to, not because it's the only way. Plus, Ho-oh's movesets don't even compliment it that well, so there was nothing broken about Ho-oh with its original stats to begin with. The nerfs didn't change anything, it only made Mewtwo and Ho-oh worse, which is silly.

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The nerf on Mewtwo changed things quite drastically. Mewtwo would simply have been better than nearly anything else even when dealing neutral damage and the competition dealing SE or double SE damage. Nerf on Ho-Oh makes no sense except for not letting any mon get above 4k which Niantic doesn't seem to like.

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Ho-Oh didn't need a nerf but Mewtwo kind of did. If you look at analysis of Mewtwo's impact on the attacker metagame prior to the nerf, he would have been better as a generalist attacker against almost anything than the best respective type specialist. There were maybe 5 type specialists that would have stayed relevant, every other mon would just instantly have become second tier, making the game incredibly simple for anyone with more than one Mewtwo.

All of that would be fine if you could only get one Mewtwo. You know, it's your best pokemon for nearly everything, but you only have one. But since Niantic ef'd up the whole only one legendary aspect, that's not possible anymore.

It's incredibly sad, because I think having Mewtwo in the game with his real stats (and a good psychic type charge move also) would be super fun.

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by aSp 7 years 5 months ago

The real question is, if they were happy with outliers to their stats:CP formula, then why did they bother to change Lapras?

Lapras was done (later than everything else) because they wanted all mons to be the same and it had stats that didn't change when they recalculated all CP - so they brought it in line for consistency.

They can't even be consistent with consistency....really.

They could have just left them as they were - it would have done no harm.

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Couldn't agree more. This Reddit post pretty much summed it up for me.

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https://pokemongo.gamepress.gg/pokemon-stat-change

The initial CP recalculation last November(?) was right after the Lapras event in Japan. Niantic intentionally left Lapras out of that CP recalculation to not upset the people that had just traveled to the event. When they finally did adjust Lapras' stats, it was just bringing it in line with where it would have been if they didn't omit it earlier.

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Correct - I know why and how...the point is they eventually brought it in line, in order for everything to be consistent. They didn't want any outliers.
If they were happy with outliers, then they could have just as easily left Lapras alone, after all that time.

They proved that they wanted everything to be consistent - and then they go against it not even 12 months later.

Like I said...they can't even be consistent with consistency.

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They might be just saving the ability to break 4k cp for a later moment. That is something that will make casual players go wow and beg to be able to pay Niantic to have a chance at it.

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This is pretty easy to calculate.
Original stats, lvl20->20,5
Mewtwo +66-68cp
Ho-Oh +64-66cp
Half of that for level ups beyond lvl30.
For reference, with the current nerfed stats, they are +54-57 and +54-56.

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