Evolving evees
So I hear you can only use the name trick once... Given that, I have 4 'wonder' eevees, and I'm looking for some advice on which to use which name trick on..
1: Lv 26 CP: 689 | 10/15/15 -- 89%
2: Lv 20 CP: 538 | 15/12/13 -- 84%
3: Lv 20 CP: 536 | 13/13/13 -- 87%
4: Lv 10 CP: 270 | 14/12/14 -- 89%
I want one to be an Espeon that I will power up to level 30. Which should that be and which of the other ones would you use which name trick on?
also, as an additional side question: how would you rank the 5 forms right now for raids / battling gyms?
Answers
If it's ADS, then make #1 an Espeon, you want max stamina, and Espeon has plenty of attack already. #2 should be a Vaporeon, they are weak in attack. Other two don't matter so much, they are pretty similar. I'd try to save stardust and see if you can find a level 29-30 Eevee in the wild with good stats and evolve that. But in my area, Eevee's are as common as Rattatas, so that's easy. If you don't have Eevee's everywhere, do what you gotta do.
The IV snob in me wouldn't use the name trick on any of them...If you really need an Espeon, then I'd walk the 1st one to get an Espeon...(or any other high level Eevee probably) and power to Level 30 if you want.
I've only used 2 of the 5 name tricks so far: a 93% 15Att Vaporeon (from the gym sitting days) and a 93% 15Att Espeon (still need more psychics)...
I think Attack, in the new raid meta is the most important stat now since you can hit break points faster (cheaper stardust/candy investment) and attack and DPS is the most important thing now...
1 or 2 stamina won't be as big of a deal IMO...(I have 700+ Eevee's caught so far). Eevee's are not as common before gen2 hit, but they are out there in my area, although in a smaller capacity.
Someone noted in another post, that you want your 15s in the lowest stat. IVs being only added to a stat, so in the case of Espeon, adding 15 to 261attack isn't much of a percentage increase compared to adding 15 to 130stamina
Edit: I would also say, although higher att would deal more damage, having the extra hp/def could allow one more charge move to go off before fainting... then you would have more damage output simply through longevity