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New immunity/resitance/weakness question

I understand that types immune to other types will now be very, not very effective.

I don't fully understand how that will be calculated when a mon has a secondary conflicting type.

For example: Charizard: Fire/Flyer weak to ground / immune to ground.

In the main series games immunities overruled weakness. Zero damage would always be dealt. Does anyone have any idea if that will remain the same? Not zero damage, but the new resisted amount.

Asked by MysticBossFred7 years 10 months ago
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Answers

You always multiplies these multipliers. So in this charizard case 0,51 (immunity) *1,4 (super effective) = 0,714 (normal not very effective).

In the main series the case is the same, but as you know, when multiplied by 0, it is still 0. So 0 (immunity) * 2 (super effective) = 0

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So, for an example, does butterfree (bug/flying) then take 0.364 (1/1.4^3) damage from ground type moves? Flying was immune and bug resists. Is that right?

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