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Hoopa- Unbound Raid Trio Guide

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Tier 5 Raid Boss Guides
Hoopa Trio
Difficulty:

Requires specific high level counters or weather boost

HP15,000 ATK245.78 DEF150.94
CP Range
Lvl 20 2197 - 2289 Lvl 25 2746 - 2862

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Fog, Windy Rain, Cloudy

Fast Move Difficulty

Move Difficulty
Confusion Challenging
Astonish Easy

Charge Move Difficulty

Move Difficulty
Shadow Ball Intermediate
Dark Pulse Intermediate
Psychic Challenging

Overview

Hoopa - Unbound comes to us as the first Elite Raid, a format that falls between the Tier Five 15,000 HP and the rare yet not-named-in-game Tier 6 22,500 HP with a grand total of 20,000 HP. This Mythical Pokemon packs a potentially devastating punch with tis stupid-high Attack stat and potentially powerful moves, but it also packs a 2x weakness to Bug Type attacks. And while Bug is notoriously weak, the literal only other option here is Fairy, which can't hold a candle to the plethora of bugs that want to infest poor Hoopa.

So why is this raid listed as "hard" despite a 2x weakness? Because Bug has traditionally been a type that players have been advised to not invest in, meaning most players are woefully unprepared to deal optimal damage. When joining a random team, chances are that most players will be packing sub-optimal/under-leveled bugs and/or a set of generalists. Worst-case, many may even pack types that one of Hoopa - Unbound's types is weak to, such as Ghost or Fighting, while forgetting that its other type neutralizes the weakness. For these reasons, an easy 3-person run may end up taking 6 or more normal players to actually clear. 

Approach

Team composition

  • Focus on Bug Types first and foremost.

  • Fairy is the only other weakness here, and the Fairy Types available in the game right now are leagues below even the mediocre bugs

  • Pheromosa is the top-bug by way of DPS, and not many Pokemon do a great job at tanking Hoopa's attacks on average.

  • Other bugs can easily act as stop-gaps, as even some "weaker" options can work well here.

  • It's generally best to use Mega Beedrill as your main Mega, with Mega Scizor if your raid team has trouble staying alive.

Battling strategy

  • Re-entering is almost inevitable.

  • Dodging is recommended.

Best Raid Boss Counters

Mega Evolution Counters

Mega Mega Beedrill
Fast MoveCharge MoveRating

Mega Beedrill packs a major punch, and can take a fair chunk off of Hoopa-Unbound while boosting the entire team, making it a very attractive choice. However, it also sports a Poison Sub-Typing, meaning Psychic Type attacks will tend to mutilate it, with Confusion in particular potentially dropping it into KO range of Hoopa's first Charged Move. It's high-risk, high-reward, but worth it.

Mega Scizor Mega Scizor
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Mega Scizor has a noticeable loss in DPS when compared to Mega Beedrill, but its DPS is titanic by comparison, in part thanks to its Steel Sub-Typing. If you've got DPS on-lock but need some longevity, or just want to spread the Bug Type Mega Boost around for the team for as long as possible, then Mega Scizor is your 'mon.

Supreme Counters

Pheromosa Pheromosa
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Pheromosa has the highest DPS in this raid by a wide margin, standing head-and-shoulders above the competition  without breaking a sweat. It also has stellar performance against Dark Pulse thanks to a resistance, but that's where the praise ends. Pheromosa is very frail, and weak to Psychic Type attacks, so it's going to burn hot and bright while on the field, but not for very long.

Pinsir Shadow Pinsir
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The shadow version of the OG Bug, Shadow Pinsir is an all-around great choice here. It's got a solid mix of DPS and TDO, and no disadvantages to speak of.

ShadowScizor Shadow Scizor
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A bit lower on the DPS side when compared to Shadow Pinsir, but Shadow Scizor has better natural bulk and a Steel Sub-Typing to protect it from Psychic Type movesets.

Good Counters

Vikavolt Vikavolt
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A solid all-around bug that will deliver in this raid.

Genesect Genesect
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Basically Shadow Scizor but weaker. It's worth noting that every variant of Genesect applies here.

ShadowVenomoth Shadow Venomoth
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Weak to Psychic Type attacks, so it's definitely a risky play. Its DPS is decent, but not worth the risk most of the time.

Accelgor Accelgor
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Standard-fare bug.

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The true vanilla bug, Pinsir is solid for a non-Shadow/Mega

Escavalier Escavalier
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Bite Megahorn Best

Escavalier shares a lot in common with Scizor, with the two sharing very similar performance.

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Scizor shares a lot in common with Escavalier, with the two sharing very similar performance.

Heracross Heracross
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A solid choice, especially against Dark Pulse. But beware its weakness to Psychic Type moves.

Galvantula Galvantula
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Raid Graph