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Armored Mewtwo Raid Trio Guide

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Tier 5 Raid Boss Guides
TitleImage
Difficulty:

Requires specific high level counters or weather boost

HP15,000 ATK155.70 DEF231.60
CP Range
Lvl 20 1740 - 1821 Lvl 25 2175 - 2276

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Snow, Sunny / Clear, Windy, Partly Cloudy, Cloudy Fog, Rain

Fast Move Difficulty

Move Difficulty
Confusion Challenging
Iron Tail Intermediate

Charge Move Difficulty

Move Difficulty
Dynamic Punch Challenging
Future Sight Intermediate
Earthquake Intermediate
Rock Slide Challenging

Overview

Armored Mewtwo has high defense and high-powered charged moves that can severely threaten many of its would-be counters. As such, knowing its moveset is paramount to approaching this fight. If you intend to short-man, take every advantage that you can; get to Best Friends, look for the right weather (generally fog, though many are still unconvinced that it exists), and scout its moveset. Even then, be ready to do a bit of dodging and have a second team ready for if you need to relobby.

Armored Mewtwo is a tough one, but it's definitely doable in a trio even without having every ideal boost. Just be ready for a hard fight!

Approach

Team composition

  • Scout its moveset first!
  • Front-load advantageous glass-cannons like Gengar
  • An anchor or two may help keep your team alive
  • Giratina-Origin is a fantastic general pick

Battling strategy

  • Re-entering will be necessary; have a second ready or get ready to revive very quickly.

  • Dodging specific moves such as Earthquake is definitely recommended.

Note: "Good" movesets are not necessarily viable at the level indicated.

Best Raid Boss Counters

Supreme Counters
Fast MoveCharge MoveRating

Pros:

  • Great all-around choice, sports high DPS and good TDO in most situations
  • Double-resists Psychic Type movsets.

Cons:

  • Mythical Pokemon, cannot be traded and candy can be hard to obtain.
  • Weak to Dynamic Punch, which ends it very quickly
  • Appreciates dodging due to general frailty
Chandelure Chandelure
Fast MoveCharge MoveRating

Pros:

  • Great DPS option, hits extremely hard.
  • Resists Iron Tail, double-resists Dynamic Punch. Outstanding choice against this moveset

Cons:

  • Weak to Earthquake and Rockslide
  • Frail, appreciates dodging
  • Currently a rare species, though its pre-evolution has been featured in events and as a tier-1 raid boss.
  • Requires a Unova Stone to evolve
Fast MoveCharge MoveRating

Pros:

  • Highest potential DPS option, can help get ahead of the clock
  • Triple-resists Dynamic Punch, making it an outstand choice against this move
  • Common species that has been available since day 1 and has been featured in many events. Most players have one
  • Shadow Claw is no longer legacy, meaning any Gengar has the potential to shine

Cons:

  • Very poor performance Vs. Confusion, weak to Future Sight and Earthquake.
  • Performance varies greatly depending on enemy moveset
  • Best performance comes from its exclusive move, Lick
  • Frail, appreciates dodging even if it resists the incoming move
Giratina Origin Forme Pokemon GO Giratina (Origin Forme)
Fast MoveCharge MoveRating

Pros:

  • Outstanding overall performer; high DPS and TDO combined
  • The only top counter without at least one weakness in Mewtwo's moveset, meaning it can slot into any battle comfortably
  • Double-resists Dynamic Punch, greatly helping against more challenging movesets.

Cons:

  • Legendary species, candy can be hard to obtain
Good Counters
Fast MoveCharge MoveRating

Pros:

  • Very common species in many areas
  • Double-resists Psychic Type movesets

Cons:

  • Weak to Iron Tail and Rock Slide, basically invalidated by Dynamic Punch
  • Frail, benefits from dodging
Hydreigon Hydreigon
Fast MoveCharge MoveRating

Pros:

  • Great overall performer, brings solid DPS and TDO to the table
  • Double-resists Psychic Type moveset

Cons:

  • Weak to Dynamic Punch
  • Currently a very rare species
Fast MoveCharge MoveRating

Pros:

  • Resists Psychic Type movesets and Dynamic Punch
  • One of the few counters with no weakness to Armored Mewtwo's moves, can successfully slot into basically any team

Cons:

  • Legendary species, candy can be hard to obtain
  • Psycho Cut is resisted by Armored Mewtwo, and Confusion is inferior in this matchup
  • Requires legacy Shadow Ball to be effective
Honchkrow Honchkrow
Fast MoveCharge MoveRating

Pros:

  • Very common species in many areas, not uncommon to find weather boosted
  • Double-resists Psychic Type movesets and Earthquake
  • The only major Dark Type counter that is not weak to Dynamic Punch

Cons:

  • Weak to Rock Slide
  • Frail, benefits from dodging
Glass Counters
deoxysAttack Deoxys (Attack Forme)
Fast MoveCharge MoveRating

Pros:

  • Racks up damage quickly, high DPS option
  • Resists Psychic Type movesets and Dynamic Punch

Cons:

  • Mythical Pokemon, cannot be traded and candy can be hard to obtain.
  • Extremely, EXTREMELY frail. Resistances basically don't matter, and requires dodging to have any worth
Fast MoveCharge MoveRating

Pros:

  • Common species in some areas, has been featured in multiple events
  • Resists Dynamic Punch

Cons:

  • Frail, requires dodging
  • While viable for a 3-man run, its DPS and TDO are extremely lackluster
Tank Counters
Tyranitar Tyranitar
Fast MoveCharge MoveRating
Bite Crunch Best

Pros:

  • Double-resists Psychic Type movesets
  • Common species, has been featured in its own community day, a few events, and has been a common Tier 4 raid boss since the system's introduction

Cons:

  • EXTREMELY MATCHUP-DEPENDANT!
  • Weak to Iron Tail and Earthquake, double-weak to Dynamic Punch. Becomes far less viable Vs. these movesets
  • Outside of the right moveset, is largely dead-weight

Raid Graph