GamePress

Jumpluff

Submit Feedback or Error

Table of Contents

Shiny Variant Not Available

Pokemon Ratings

PvE Attacker Rating 0 / 5
Great League PVP Rating See all 3.5 / 5
Ultra League PVP Rating See all 0 / 5
Master League PVP Rating See all 0 / 5

Pokemon Stats

3.00 kg Weight
0.79 m Height
Pokemon Max CP
Level 50: 1,850
Level 40: 1,636
Level 25: 1,168 (Raid + Weather)
Level 20: 935 (Raid)
Level 15: 701 (Research Tasks)
ATK 118
DEF 183
STA 181

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Bullet Seed gets STAB and allows Jumpluff to fulfill a Grass-type role.
  • Infestation actually sports slightly superior stats, but lacks STAB and doesn't synergize well. 
  • Fairy Wind is more beneficial for Fairy-type Pokemon. 
  • Solar Beam offers the best offensive performance, dealing considerable damage. 
  • Energy Ball deals more consistent damage as a 2-bar move, but falls behind overall due to how slow it is. 
  • Acrobatics benefits from STAB, but lacks synergy with Jumpluff's fast moves.
  • Aerial Ace is a step down and has the same problem. 
  • Dazzling Gleam has no use. 

PVE Defensive Moves Explanation

  • Both Bullet Seed and Infestation perform almost identically on defense, the difference is miniscule. 
  • Fairy Wind is one of the worst moves for defense, with its pitiful damage. 
  • Aerial Ace can be used frequently as a 3-bar move, and benefits from STAB.
  • Energy Ball being a Grass-type move can threaten certain Ice-type attackers that have a Water sub-typing. 
  • Dazzling Gleam doesn't provide any meaningful coverage, but is faster than Energy Ball
  • Acrobatics hits hard and fast, but takes a long time before it can be used, which is risky with Jumpluff's double weakness. 
  • Solar Beam is too slow for defense. 

PVE Overview

Jumpluff has pitiful stats for PvE, and is mostly a dex filler. Its double weakness to Ice-type attacks discourages its use for gym defense. The only niche that this cotton ball has going for it is in PvP, specifically Great League. 

PVP Movesets Grades

Quick Charge ATK
A
A-

PvP Moveset Explanation

Fairy Wind + Energy Ball and Aerial Ace or Acrobatics*

Fairy Wind is an interesting addition for Jumpluff; while it doesn't get STAB, the advantage of Fairy-typing helps in a handful of a matchups. Bullet Seed performs almost identically, but having STAB on a move that doesn't deal much damage isn't very significant. 

Energy Ball is recommended for its lesser energy cost than that of Solar Beam, which makes it less difficult to use when shields are up. Aerial Ace costs the least amount of energy, provides coverage against other Grass Pokemon, and can be used to bait shields. However, its STAB damage output isn't very impressive, and therefore the Community Day move Acrobatics can be chosen instead for much more threatening damage. The choice between the two is up to preference, as Jumpluff has very high bulk and can sometimes afford to take more damage while farming for the more energy-demanding move. Dazzling Gleam is the only coverage move available, and not only is it not very relevant for Jumpluff's defensive typing, but also costs a pricey 70 energy. 

PvP Rating Explanation

Great League: 3.5 / 5

Jumpluff sports an interesting Grass/Flying typing and extraordinary bulk. This very similarly resembles the popular Tropius, which sports slightly inferior bulk and the same defensive typing, but offers a much more efficient moveset. Wins against various common Water-types are a plus, however Jumpluff's sluggish moveset is too slow to beat any meta Pokemon with Ice-type fast moves. The changes following the April 2020 rebalance have benefited Jumpluff immensely, with faster energy generation and cheaper charge moves (energy-wise), helping it to perform better against the meta with its huge bulk. 

Ultra League: 0 / 5

Jumpluff has a max CP of 1636, which is too low for anything outside of Great League.

Master League: 0 / 5

Read above. 

Fast Moves

10
More Info

Bug

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.10
0.20
12.73
9.09
11.36
8
More Info

Grass

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.10
0.20
12.73
7.27
9.09
9
More Info

Fairy

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.97
0.37
13.40
9.28
11.60

Charge Moves

90
More Info

Grass

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.90
0.80
0.00
1.80
23.08
28.85
41.54
100
More Info

Fairy

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.50
1.20
0.00
2.00
28.57
35.71
57.14
180
More Info

Grass

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
4.90
2.00
0.00
1.80
36.73
45.92
66.12
55
More Info

Flying

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.40
0.30
0.00
1.67
22.92
28.65
38.19

Elite Charge Moves

100
More Info

Flying

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.00
1.10
0.00
1.00
50.00
62.50
50.00

Purified Charge Moves

35
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
0.70
0.25
0.00
1.06
50.00
62.50
53.03

Other

Female Ratio 50.0 %
Male Ratio 50.0 %
Flee Rate 5.0 %
Buddy Distance 3 km
Capture Rate12.5 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage
256% damage
160% damage
160% damage

Resistant

62.5% damage
39.1% damage
24.4% damage
62.5% damage

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20011823
2001.53947
20025972
2002.57997
400399121
4003.5120146
4004140171
4004.5160196
6005180220
6005.5201245
6006221270
6006.5241294
8007261319
8007.5282344
8008302368
8008.5322393
10009342418
10009.5363443
100010383467
100010.5402491
130011421514
130011.5440537
130012459561
130012.5479584
160013498607
160013.5517631
160014536654
160014.5555678
190015574701
190015.5594724
190016613748
190016.5632771
220017651794
220017.5670818
220018689841
220018.5708864
250019728888
250019.5747911
250020766935
250020.5785958
300021804981
300021.58231005
3000228431028
300022.58621051
3500238811075
350023.59001098
3500249191122
350024.59381145
4000259581168
400025.59771192
4000269961215
400026.510151239
45002710341262
450027.510531285
45002810731309
450028.510921332
50002911111355
500029.511301379
50003011491402
500030.511591414
60003111681426
600031.511781437
60003211881449
600032.511971461
70003312071472
700033.512161484
70003412261496
700034.512351507
80003512451519
800035.512551531
80003612641542
800036.512741554
90003712831566
900037.512931578
90003813031589
900038.513121601
100003913221613
1000039.513311624
100004013411636
Show All